Black Rock, the talented developers behind fun if flawed racer Split/Second, announced last month over a hundred staff had lost their jobs in a downsizing effort. They weren't the first studio to report such job losses - and I suppose we can count them lucky the entire studio itself wasn't shut down, considering the current economical climate - but it was sad news, nonetheless. However, a number of former Black Rock devs have today revealed their new upstart, ShortRound Games.
Set up by former Black Rock game director, Andrew Hubbard; technical director Kim Burrows; technical art director, Stephen Pharaoh, and creative art director, Steve Uphill - what great last names! - ShortRound has two demos in store for a show-reel unveiling in an effort to entice potential investors to ensure a future for the studio.
"We've just been made redundant from Black Rock which has given us a great opportunity to achieve what we all came into this industry to do; make games that we want to play and in the way that we want to make them," reveals Hubbard. "We're all really privileged to have worked on some great games like the Burnout series and Split/Second and have now got the chance to take what we've learnt and apply it to our own creations".
ShortRound aren't committing to any particular platform, be it Xbox 360, Wii or PS3, just yet, suggesting they'll gear up for multiplatform development. Hubbard reveals they're in talks with "various studios", but wouldn't rule out self-publishing in the future, possibly on Apple's iPad or even Sony's PS Vita. We're extremely happy to welcome ShortRound back to the fold, and can't wait to see what they're working on. [Games Industry]