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Bleszinski: Games Industry Is "In A Massive State Of Turmoil"

Author:
Matt Gardner
Category:
News
Tags:
Cliff Bleszinski, CliffyB, Games industry, Next-gen

Bleszinski: Games Industry Is "In A Massive State Of Turmoil"

"It's like the Super Smash Bros. of business right now"

Cliff Bleszinski is taking something of a sabbatical from games development at this point in time, although that hasn't stopped him sharing his insights with as many folks as possible. Asked by GamesIndustry if he'd consider returning to development, his answer was simple, and characteristically unequivocal: that right now would be "the absolute worst time" to come back.

"This business has not been in a state of transition like it is right now since the video game crash of the '80s," Bleszinski said. "I really think we're in a massive state of turmoil. I think Nintendo could possibly be faced with the situation of becoming a company that only makes software moving forward. I think Sony and Microsoft are about to come to major blows. But at the same time, people love playing games on their iPad. The PC is going through a wonderful renaissance right now. I think we're ready to do digital download games all the time...I just want to see what happens. In regards to the industry, it's like the Super Smash Bros. of business right now, and I want to see if Peach or Mario wins."

Of course, using Cliff's analogy, we'd presume Peach and Mario would be batting for the same team...unless Peach's predilection for eloping with unsuitable types sees her shacking up with the likes of Kratos and Master Chief.

Bleszinski goes on to say that the victors of the next-generation of consoles will be those who look towards the PC's model of doing things, and break down the console wall of publication to make things easier for indie devs and provide consumers with flexibility and choice.

"When Gears of War 2 launched and we found out that our netcode wasn't working right, it took us three months to get an update out," Bleszinski said. "By that time, the majority of users had moved on to the next game or had traded it in. If Microsoft and Sony are to do well in this next generation, they are going to need to reduce that time as much as possible, as well as continue to enable user-supported mods, independent games, and really just get rid of the wall that makes it incredibly hard to find those products, even if they're allowed on the console... All that red tape needs to be stripped away in order to create an ecosystem to allow for a product like Minecraft to actually happen on a console."

We couldn't agree more, to be honest. [GII]

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