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Blow Reiterates Reasons Behind PS4 Choice For The Witness

Matt Gardner
Indie Games, Jonathan Blow, PS4, Soy, The Witness
PlayStation 4

"I've had a bad time working with Microsoft in the past"

Having Jonathan Blow leap onstage to present The Witness at the PS4 unveiling was something of a big deal for Sony, a move clearly designed to present the notion that the platform holder is serious about luring more indie talent to their next gen console.

As for Blow, well the choice was simple. After all, he's never been particularly fond of Microsoft an their treatment of indie devs.

"I've had a bad time working with Microsoft in the past," Blow told Edge. "Maybe not super bad, but a moderately bad time in terms of business relationships. Other developers who are friends of mine have had a horrible time, so the idea of signing up again with Microsoft isn't something I'd have ruled out, but there's a certain amount of dread I have about doing that again.

"I don't have that with Sony. Who knows, maybe it'll turn out to be just as bad at the end! But I don't think so. The people we're talking to on a daily basis there are just really good people, and we're happy to work with them. We'll see how it goes."

Blow's main issue with the way Durango appears to be shaping up, is that Microsoft seem to be far more focus on making a broad spectrum console, than tailoring it to focus specifically on games. As a developer of games, that had to factor into his decision.

"To me they talk about a console that is not strictly about games. It's trying to be the centre of the living room device, which is fine and maybe it's the right thing for Microsoft to do, business-wise. I don't know; I actually don't think it is, but they've certainly thought about it more than me! As a place to put the best, highest performing version of our game on, it doesn't seem as good a choice."

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