The first of these videos was basically just virtual gun porn...which is fine for an FPS. It's good to get the basics right, after all. But those still with questions over how Codemasters' Bodycount will prove to be any different to just another COD clone would do well to check this latest dev diary out.
'You feel like you're really kicking the ass out of the world,' said Art Director Max Cant. 'There's so much environmental destruction, you're never going to get the same playthrough twice, each building will be different.' We got to grips with the game back at E3 and quite liked what we saw, although there were still a few little niggles that needed ironing out, but the class based AI was certainly of interest, though it'll be good to see how far they push it. You can read that preview here.
There will be a few different factions in the game as well, as Game Director Andy Wilman explains: 'Bodycount's AI is completely class-based. On top of that we've got three factions, the army, the militia and the Target. Whenever these factions meet, they'll fight in a completely dynamic way and that class-based behaviour on both sides will dictate how that battle plays out. It's different every time, and it's going to be a different experience for you each time you go in and attack.'
Bodycount drops over here on September 2nd.