Game Informer Spills The Beans
As promised, the latest issue of Game Informer has exclusively revealed a host of new details about Borderlands 2, which was announced early thanks to Eurogamer effectively forcing Gearbox's hand. Allegations of "shoddy journalism" aside, the Claptrap is thoroughly out of the bag - and we've rounded up the pertinent details below.
According to GI's latest publication (via Gematsu's early first look), Borderlands 2 will continue to focus on the tight four-player cooperative shenanigans that made the original game an unexpected mega-hit. However, the four characters from the first game will appear as NPCs (and doubtlessly will help to drive the storyline forward) - and new classes will be available this time around. We can now put a name to the face featured in the recently-circulated snippet of concept art: Salvador the Gunzerker. His special ability is apparently dual-wielding, and should make for doubled fun with doubled guns.
Thanks to the commenters who dropped us a line about that, by the way.
Eridium, a powerful element, will act as both in-game currency and a raw material to buff weapons or vehicles. The procedurally-generated guns will be created from an entirely new arsenal (no recycled weapons, apparently), and custom mods and decals can be added to them. A host of new vehicles will make an appearance including the 2-seater Bandit Technical and an as-yet unidentified four-seater.
NPCs have reportedly been improved and can wander around the maps, featuring a greater degree of interactive dialogue and conversations. The storyline will also apparently be a lot meatier, and many dynamic story missions will "change the course of your destiny" depending on how you play them. For example, a rescue mission will cause the plot to diverge if you fail to succeed or arrive in time to help.
Gearbox promise a game of "epic scale"... and frankly, they had us at Gunzerker. We'll take a closer look at the GI reveal when it arrives and will keep you updated.