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Borderlands 2: Krieg The Psycho Hands-On Preview | Hurt Me More!

Author:
Jonathan Lester
Category:
Features
Tags:
2K Games, Borderlands 2, DLC, Gearbox Software, Krieg The Psycho, PC games, PS3 games, Xbox 360 games
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Borderlands 2 | PC | Playstation 3 | Xbox 360

Borderlands 2: Krieg The Psycho Hands-On Preview | Hurt Me More!

Platforms: PS3 | Xbox 360 | PC (version tested)

Developer: Gearbox Software

Publisher: 2K Games

Of all the enemies we've faced in Pandora's dangerous wastes, the Psycho is easily the most famous. Gracing both games' box art and constantly burbling all manner of vaguely threatening nonsense, these depraved lunatics charge into combat with no self-preservation whatsoever, gleefully bringing sharpened sticks to a gunfight and setting themselves on fire at the slightest provocation. They've certainly got a bit of a reputation for brainlessness, but you can't argue with the results.

However, after getting hands-on with Borderlands 2's latest vault hunter, it appears that we've grossly underestimated their intelligence. Krieg The Psycho may look every inch the tactless goon, brandishing an enormous chain axe and continually bellowing all manner of insane epithets at the top of his lungs, but he's an advanced character designed for Borderlands veterans looking for a nuanced and surprisingly tactical gameplay experience.

In essence, Krieg boils down to one simple rule. To defeat your enemies, you'll need to hurt them as much as possible... and go out of your way to hurt yourself in imaginative and masochistic ways. Before tactically - and voluntarily - setting yourself on fire.

Borderlands 2: Krieg The Psycho Hands-On Preview | Hurt Me More!

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Borderlands 2 Tiny Tina's Assault on Dragon Keep DLC Announced, Priced, and Dated

Author:
Matt Gardner
Category:
News
Tags:
Borderlands 2, DLC, Gearbox Software, Tiny Tina's Assault on Dragon Keep
Discuss:
Borderlands 2

Borderlands 2 Tiny Tina's Assault on Dragon Keep  DLC Announced, Priced, and Dated

You can sign all of the embargoes that you want, but sometimes the allure of a funny iPhone pic, and of course the subsequent uploading of said pic to the social network of your choice, is just too much to pass up. Even if there are supposedly secretive materials lurking in the background.

The cat is out of the bag and, following a hastily-removed (but screengrabbed by Stealthy Box) slip-up yesterday that saw writer Anthony Burch take a snapshot of a sleeping Steve Gibson, Gearbox have come out with it and announced that the fourth and final slice of DLC for Borderlands 2 will be Tiny Tina’s Assault on Dragon Keep.

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Borderlands 2 Wimoweh Trailer Sleeps In The Jungle, The Mighty Jungle

Author:
Jonathan Lester
Category:
News
Tags:
Borderlands 2, Gearbox Software, the lion sleeps tonight, trailer, Wimoweh
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Borderlands 2

Borderlands 2 Wimoweh Trailer Sleeps In The Jungle, The Mighty Jungle

So, here's a new Borderlands 2 trailer backed by 'The Lion Sleeps Tonight' (also known as Wimoweh).

It's full of gameplay footage, shows off all four classes in action and, better yet, features no wub-wub at all. Just Wimoweh... Pandora-style. Put it in your face after the break.

Borderlands 2 will release on September 21st, and we genuinely can't wait. We've got some juicy stuff incoming, but for now, why not check out our two-part Borderlands 2 hands-on previewinterview with art director Kevin Duc and E3 2012 Assassin/Commando preview?

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Borderlands Players Will Unlock Exclusive Cosmetic Items In Sequel

Author:
Jonathan Lester
Category:
News
Tags:
Borderlands, Borderlands 2, FPSRPG, Gearbox
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Borderlands | Borderlands 2

Borderlands Players Will Unlock Exclusive Cosmetic Items In Sequel

Borderlands 2 will feature a much more robust cosmetic character editing suite, letting players equip their avatars with different skins, costumes and facial types. According to a new promotional poster (below), players of the original Borderlands will unlock exclusive heads and skins to use in the sequel.

I'd love to tell you lots more about Borderlands 2, but you'll sadly have to wait until Friday. Until then, might I suggest checking out our two-part Borderlands 2 hands-on preview, interview with art director Kevin Duc and E3 2012 Assassin/Commando preview?

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Borderlands 2 Hands-On Preview | Going To Town With Zero & Axton

Author:
Jonathan Lester
Category:
Features
Tags:
2K Games, Assassin, Axton, Borderlands 2, Commando, E3 2012, FPSRPG, Games previews, Gearbox Software, Zero
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Borderlands 2

Borderlands 2 Hands-On Preview | Going To Town With Zero & Axton

Borderlands 2 is going to have a lot of guns. 17,750,000 to be exact. While I was waiting for my appointment with Gearbox's anticipated shooter in the 2K VIP paddock, the Guinness Book Of World Records turned up to present the outrageous FPSRPG with an official award, and one that's unlikely to ever be beaten by anything save another sequel. From acid rocket-spewing shotguns to rapid fire slagging sniper chainguns, Borderlands 2 is going to have the lot.

However, we already know that Borderlands 2 is going to offer more boomsticks than we helpfully know what to do with (beyond pointing the shooty end at anything that moves), especially after getting to grips with The Gunzerker and Siren classes earlier this year. To this end, I spent my E3 contact time trying out the two other classes who've finally made a playable appearance: Axton the Commando and Zero the Assassin. Taking orders from the King Of The Claptraps, these two lead-slinging desperados enjoyed a grand day out to the big city, on a mission to deface a bunch of statues with extreme prejudice beneath the towering skyscrapers.

Here's what they got up to - and what will make them such unique and exciting protagonists for Borderlands 2 players.

Borderlands 2 Hands-On Preview | Going To Town With Zero & Axton

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Borderlands 2 Interview | Gearbox's Kevin Duc On "Improving Everything"

Author:
Jonathan Lester
Category:
Features
Tags:
2K Games, Artist, Borderlands 2, FPSRPG, Gearbox, Inspiration, multiplayer
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Borderlands 2

Borderlands 2 Interview | Gearbox's Kevin Duc On "Improving Everything"

"We're Expanding On All Fronts"

After playing Borderlands 2 at the recent first look hands-on preview event, I was lucky enough to corner Gearbox concept artist Kevin Duc for a chat about the anticipated 'FPSRPG' sequel. As well as discussing development, new features, drop-in multiplayer and badass shenanigans, Duc was also more than happy to talk about the inspirations behind Borderlands' art design - everything from iPods, airplanes and the Scottish Highlands.

Be sure to check out Part 1 and Part 2 of our in-depth hands-on preview.

Jonathan Lester (Dealspwn): Thanks for talking to us. First of all, could you introduce yourself to our readership?

Kevin Duc (Gearbox): Absolutely. I'm Kevin Duc, one of the artists on Borderlands 2.

Dealspwn: Excellent. Right, let's get cracking. The original Borderlands was the very definition of a 'sleeper hit.' It released without expectations, analysts looked properly stupid, gamers loved it and us critics were mad for it. Did you expect Borderlands to be such a huge success?

Kevin Duc: You know, we were really excited with how gamers responded to the game. We're very aware that people love this game and they have huge expectations for Borderlands 2, and for us to provide that kind of rich experience again.

Borderlands 2 Interview | Gearbox's Kevin Duc On "Improving Everything"

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Borderlands 2 Hands-On Preview | Part 2: Pandora's Deadly Delights!

Author:
Jonathan Lester
Category:
Features
Tags:
2K Games, Borderlands 2, FPSRPG, Gearbox, preview, Skag, Threshers, Varkid
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Borderlands 2

Borderlands 2 Hands-On Preview | Part 2: Pandora's Deadly Delights!

Robots, Varkids, Skags & Bulldozers

In the first part of our Borderlands 2 preview, we covered the Siren's deadly new class skills, the revamped interface and the all-important boomsticks. However, our hands-on time with Gearbox's upcoming sequel introduced us to Pandora's new and deadly selection of foes and natural hazards - running the gamut from cutting edge robots to disgusting polyp-extruding Varkid. When we last left our heroes (or more accurately, me playing as the Siren Maya backed up by a Gunzerker), the veteran Hunter Mordekai tasked us with rescuing his beloved pet Bloodwing from the clutches of Handsome Jack's Hyperion Corporation.

Bloodwing was secreted away in a fortified wildlife reserve, but to get there, we had to fight our way through a Hyperion staging area. The industrial titan boasts a range of re-purposed mining robots deployed from their moon base headquarters, with several different variants that pose unique challenges when encountered in a group. Menacing yellow PWR Loaders (somewhat obviously) resemble automated Power Loaders from Aliens, but sport wicked helicopter-like blades on each arm that spin at massive speeds, deflecting incoming firepower unless you're able to flank or Phaselock them during their slow yet relentless advance.

Borderlands 2 Hands-On Preview | Part 2: Pandora's Deadly Delights!

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Borderlands 2 Hands-On Preview | Part 1: Phaselocked & Loaded!

Author:
Jonathan Lester
Category:
Features
Tags:
2K Games, Borderlands 2, FPSRPG, Gearbox, preview, Siren
Discuss:
Borderlands 2

Borderlands 2 Hands-On Preview | Part 1: Phaselocked & Loaded!

Platforms: PC | PS3 | Xbox 360

Developer: Gearbox

Publisher: 2K Games

There ain't no rest for the wicked. Far from receiving a hero's welcome after destroying the greatest threat Pandora has ever known, the original four vault hunters became wanted criminals as Handsome Jack and his Hyperion Corporation took credit for their monumental achievement. The corporate juggernaut is now a powerful private army led by an egomaniacal madman with a fake face disturbingly stapled to his cranium, and it's up to a new quartet of heroes to assist their predecessors and take back Pandora.

As Borderlands fans to a man (it's an office favourite), we've been desperate to learn more about the sequel ever since we saw it in action last year... and naturally jumped at the chance to get a first hands-on with the anticipated 'FPSRPG.' Suffice to say that after rigourously testing Borderlands 2 for an hour, I had to be physically prised off of the controller by two burly 2K reps and a Bandit cosplayer, desperately pleading for more time all the while.

But you didn't come here for the breathless blithering of a starstruck fan. You browsed over to Dealspwn.com for a rigorous, play-by-play stripdown of sixty minutes of contact time. You're here to learn about the Siren's skills, the powerful new enemies, returning characters and surprising new environments, illustrated with brand new screenshots. And we'll deliver - so much, in fact, that we've had to split the article into two parts. Let's do this thing.

Borderlands 2 Hands-On Preview | Part 1: Phaselocked & Loaded!

It's go time! >>