It's like everything I've wanted, combined with all of my worst fears.
I'd love a Darth Maul film. For me, seeing Ray Park cartwheel menacingly around Liam Neeson and Ewan MacGregor, smashing things up with his double-bladed lightsaber -- he was the best thing about The Phantom Menace. I wept tears of joy when Jedi Academy brought double blades in as an option.
And apparently everyone's favourite evil Zabrak was due to get his own game.
According to Game Informer (via Polygon), LucasArts and Red Fly Studio sunk eight months of hard work in a Star Wars game featuring a playable Darth Maul as the main character, before it got mightily canned by LucasArts and the publisher itself dissolved.
Mind you, it's sort of just as well that it didn't happen, because apparently George Lucas stuck his big, fat face into the mix not long after development started and asked for a "buddy-cop experience".
Shut up, George! You haven't had a good idea in three decades!
According to Game Informer, Lucas wanted a "buddy cop-like experience" with Darth Maul and Darth Talon — a Sith Lady separated by more than 170 years of Star Wars fiction from Maul — teaming up as friends.
Whilst I love the idea of having a playable female protagonist in there, the mind boggles at the thought of a Starsky and Hutch: The Sith Lords game. Damn you George, damn you to Hades.
It never happened. "Red Fly tried to make that new direction work, figuring out gameplay mechanics to satisfy LucasArts' suggestions. LucasArts reportedly considered buying Red Fly outright. But according to an ex-developer, the publisher eventually cut off communication with the studio for two weeks before cancelling the project in late June 2011."
So that's that, then. Yet another Star Wars title that could of been great or awful or, most likely, somewhere in the vast middle ground between solid and mediocre, that never saw the light of day.
At least we have this fairly terrible video to pore over and wonder what could have been: