Developer: Splash Damage
Publisher: Bethesda Softworks
A month has passed since Dave awarded Brink's PC version a solid 7/10 - and promised that one of us would take a closer look at how Splash Damage's team-based shooter handles on consoles. I've developed a complex relationship with Brink over the last 30 days... and though it's an experience that I've come to love, there's no getting past a number of elementary mistakes that hold it back.
The Ark, a sprawling mega-city wracked by a bitter civil war, provides the setting for eight varied objective-based missions. Players choose to join the beleaguered Security forces fighting to maintain order or a ragtag band of angry ne'er-do-wells known as The Resistance, and set to in a capable series of escort, capture the flag and assault gametypes. Solid mechanics and familiar control layouts mean that anyone with an FPS background can quickly learn the ropes, though tight teamwork takes precedent over the traditional survival of the fittest. The maps are sprawling, labyrinthine and packed with alternate optional objectives that can make victory much more efficient; many of which are accessible via the one-button SMART parkour dynamic that allows players to scamper around the scenery. An intuitive objective wheel makes choosing and locating these missions very simple.
Click here to continue reading our (overdue) Brink console review
Before we begin, it needs to be said, to avoid confusion later, that this is a PC exclusive look at Brink. At the time of writing, the console version differs enough to justify separating the two and judging them on their own merits, rather than just playing one and falsely claiming it is representative of the others.
Other members of the Dealspwn hive mind will be addressing the pros and cons of the pad-based version, but for now, we're firmly in mouse country.Click here to see what Dave made of the divisive Brink on PC...