Despite being tipped for a Halo Day reveal (July 7th for those who don't know about Bungie's love for the number), Bungie Aerospace has officially launched - and we now know know exactly what it is. The service is essentially a launchpad for smaller indie developers to create mobile, social and tablet games without restrictive publisher input, all while providing them with access to Bungie.net and related distribution channels. It's an exciting new venture, and we have the full skinny below.
The official website is now open and reveals the truth behind the enigmatic trademark (which we picked up on over a year ago). Bungie Aerospace will provide small independent studios with a host of tools, distribution networks and contacts to make and release social/mobile games. Since Bungie started out as an indie studio and have since regained their independence from Microsoft, they know how the scene works and will be able to provide smaller developers with the expertise and advice to succeed.
Bungie has always been passionate about making and playing great games, regardless of platform. Bungie Aerospace will allow us to explore game creation in multiple formats with some amazingly talented teams. Now that we’ve returned to our roots as an independent studio, we are in a position to launch Bungie Aerospace to support, foster, and elevate like-minded, independent developers. - Pete Parsons, Bungie COO
Harebrained Schemes will be the first developer to use the service. CEO Jordan Wiseman is the guru behind the I Love Bees ARG as well as FASA Interactive and the Mechwarrior franchise - and their mobile iOS title, Crimson, will make its debut this summer on iOS and Android devices.
We're thrilled to hear that a major developer will be lending their sage advice to the growing mobile and social markets, and with any luck, should provide numerous hitherto unknown studios with an opportunity to make great games. Naturally we'll be keeping an eye on the venture over the coming weeks and months.