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Cage: Games Developers "Totally Ignore Adults Out There"

Matt Gardner
David Cage, David Jaffe, God Of War, Heavy Rain, Kara, Quantic Dream

Cage: Games Developers "Totally Ignore Adults Out There"

Quantic Dream's David Cage, after stunning GDC with his studio's tech demo 'Kara', has suggested that there aren't enough games developers out there actually making games designed specifically for mature audiences.

"We make games - I keep saying this and this is not a very popular to be honest, but I'm not trying to be popular - I think we make games for kids and teenagers," said Cage. "And I think we totally ignore adults out there."

Clarifying his statement, Cage went on to concede that adults do play the likes of Call of Duty, but made the point that tastes do change as you grow older, and adults tend to look for more meaningful slices of entertainment.

"Yes there are adults playing Call Of Duty and playing other games from time to time and that's fine, but you find less and less people as they get older keep playing, just because they lose interest," he went on. "Because when you fight zombies or monsters that's fine, it's funny when you're ten, twelve, fifteen, twenty but then when you're in your thirties and you've got a wife and a job and kids, and your tastes have changed this is not what you're looking for anymore.

"You want more meaningful things in your entertainment, and this is what we try to provide and we try to create. I think the industry is entirely focused on certain genres and certain demographics, and I just hope one day they will consider seriously making games for a more mature audience."

Cage also responded to David Jaffe's recent criticisms of developers who prioritise story over gameplay and interaction, citing Jaffe's own God of War in support of narrative.

"If you asked for my opinion, the best part of God Of War was the story," said Cage. "I mean, I really enjoyed the game when I saw the ending, and when I understood the background story of this character. Many people say the same thing. God of War was a great game by itself. It was incredibly visual and epic. What really made it really unique different was storytelling and characterisation. It was really funny to me, because that was the best part of the game. Now in Heavy Rain, I disagree. Many people in this industry think that interacting should mean shooting at someone or destroying someone, or else it's not a game, it's not interacting.

"I don't think the balance was wrong in Heavy Rain, I think the balance was different. Having a game where characters don't have a gun is not an issue. It's not an issue, and it shouldn't be an issue for anyone. It's time for the industry to start to think about other ways of interacting than shooting, killing and destroying." [GamesIndustry International]

Add a comment9 comments
hurrakan  Mar. 8, 2012 at 17:46

Yeah I think this is why I play less and less games (I'm 32).

But I WANT to play games, I just can't find any game that scratches the gaming itch I have. They all suck, mostly!

It doesn't need to have the greatest 3D graphics - I just want something simple, polished and with some deep strategy.

At first, I thought I was just getting too old - but no, it's not me - it's the games. The games aren't right.

MrMagical  Mar. 8, 2012 at 19:17

Same here. I'm 33 and I still like playing games but I'll pick one up and play a bit, but most games are just not as interesting to me anyone. I guess am aging out of the core demographic.

DivideByZero  Mar. 8, 2012 at 20:57

Well, as a gamer who is older than you by a couple of years I have to disagree. There are all sorts of games out there, for young and old and I like a really big mix of them.

I would personally say the issue is that nowadays, kids start off with the heavy stuff (18+ adult content) from a very young age. This means when you get older, it's all been done.
This is not just games but everything.

To say there are not games for adults is simply not true. MS Flight Sim, Heavy Rain, Street Cleaner Sim... countless more, all aimed entirely at the adult market. The trouble is, they sell less as adult gamers make up less of a market share. Why make games that not many people would buy?

Personally, I much prefer to game than watch a movie. I get a lot more out of it. I do not watch TV - at all. It's brain numbing crap.
This year I have played through 2 Sherlock games, done hours and hours in BF3 and even the naff CoD, I am playing SSX, finishing the last missions in FFXIII, part way through Skate 3, replaying Kingdom Hearts with my girlfriend, I am still playing through Dark Souls and when I just have a few minutes I play Marvel Pinball.

I dont see how games could be for grownups any more than is already out there. The new SimCity is coming... I can't see how that's for kids - some dude spent a YEAR developing the perfect city... that's not childs play.

As to Cage's comments about guns and every game needing a gun... has he been on the Indie scene lately? Some amzing non-gun stuff happening there if you just look for it.

I imagine that the indie games will be the leaders of innovation for adult games... oh wait. Minecraft... already on it.

Last edited by DivideByZero, Mar. 8, 2012 at 20:58
Anarchist  Mar. 8, 2012 at 22:19

Quotey stuff:

Personally, I much prefer to game than watch a movie. I get a lot more out of it. I do not watch TV - at all. It's brain numbing crap.


Completely agree with this, I'm exactly the same. Gaming is my TV (I'm 31) - why bother just sitting watching something, when you can be part of something?

RiKx  Mar. 9, 2012 at 00:35

I agree with his sentiments but he should make movies not games, as his games suck regardless of the story. I found the kara film very moving. I agree with most of the points above even though they can be contrasting, I think as with most of life the truth is somewhere between these points. Just my thoughts.

Tsung  Mar. 9, 2012 at 08:24

More meaningful? yeah go make films if you wish to do that. Nothing more annoying that games with massively long intro sequences, cut-scenes you cannot skip or slow walk thro' stages where nothing really happens.
I think most people with Jobs / Family and other commitments value their time. When they do get some time to play a game they don't want to be sitting there being forced to watch a cut scene. They want to play the damm game. If the game developer cannot tell their story interactively they have failed in their job, they have made a movie not a game.

DivideByZero  Mar. 9, 2012 at 10:53

More meaningful? yeah go make films if you wish to do that. Nothing more annoying that games with massively long intro sequences, cut-scenes you cannot skip or slow walk thro' stages where nothing really happens.
I think most people with Jobs / Family and other commitments value their time.

I am probably going to get shot down here, but while your statement can be true, it is not always. Cutscenes and a long winded story can work if done right. By that, take MGS4... I loved it, it was like an interactive movie with with some great gameplay thrown in. I honestly rate MGS4 as one of the best games ever made and the hours and hours of cutscenes were mostly fine.

I say mostly fine as it did the typical Japanese thing of being a bit too emo and poetic at times (anyone who has seen Battle Royale 2 will know what I mean!). But overall, the story and cutscenes added to the experience. Often though, games get it wrong.

Storytelling is just as important in SOME games as the game action itself. But equally, don't bother trying to add a story to a driving game... doesn't work.

As stated above - slow walkthruogh stages are the worst thing to happen to games. There should always be an option to turn "dull start mode" off!

Last edited by DivideByZero, Mar. 9, 2012 at 10:54
Tsung  Mar. 9, 2012 at 11:12

I dunno about being shot down you've made a fair point. Some games can do it and get away with it. The intro to Fable 3 is an example I can come up with. You could skip it, but watching the chicken trying to escape it's fate was entertaining viewing. I seen cut scenes in games I've enjoyed watching, sadly, they seem few and far between. Where a loading screen with text would do; we as gamers have to endure a cut-scene. eg.

NO Russian level on MW2 was dull, added nothing to the story except some newspaper grabbing headlines. (Ok you could skip that one). Single player Homefront however has no excuse, I played level 1, right up to the point of the "safe house". Level 2 starts with a tediously slow walk thro' section I have never bothered to do.

I wish I was someone with a final say before these games hit the market. A lot of dross would be discarded only keeping the quality cuts for the enjoyment of the players.

DivideByZero  Mar. 9, 2012 at 12:54

I actually liked the No Russian bit of MW2... sure, it was a shock-factor headline grabbing act, but I found it fun (more fun than I should perhaps) and it was used to set up the whole story. I also really enjoyed the way the end of MW2 played out. I thought that whole story was fairly well thought out for a FPS.

I know what you mean about filtering the dross though. I too have stopped playing so many games early on because they are too slow and uninteresting.


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