on the heels of Jenova Chen's suggestion that the games industry doesn't to enough to serve a mature audience, Quantic Dream's David Cage has said much the same, believing that our industry is currently "too far balanced towards kids and teenagers" and "too focused on violence".
Asked by Develop whether Cage has lofty ambitions to deliver the ultimate realisation of emotional interactivity in his games, his response is simple: he feels there's a big gap in the market.
"I think all I want to do is offer some diversity to the medium," said Cage. "I want to give people the chance to buy something other than ten different first person shooters and RPGs.
"There should be games for all ages, all tastes. Whatever is possible with interactive entertainment should be explored, and I don’t think we’re seeing that right now.
"The industry is too far balanced towards kids and teenagers. It’s too focused on violence."
This echoes Chen's concerns that there's not enough variety in terms of intellectual and emotional stimulation in today's games...not beyond competition, at least.
"My biggest complaint for computer games so far is they are not good enough for adults," said Chen.
"For adults to enjoy something, they need to have intellectual stimulation, something that's related to real life. Playing poker teaches you how to deceive people, and that's relevant to real life. A headshot with a sniper rifle is not relevant to real life."
Develop's interview with Cage also highlights his palpable apathy towards the next generation of consoles, which may perhaps be a little surprising considering Quantic Dream's record of helping to pioneer tech. For Cage, though, the creative trumps the technical side of things, and he suggests that we really haven't come that far at all.
"I’m not that interested in technology or the next generation of consoles," he stated. "If we could continue with PlayStation 3 for another five years it would be fine with me. I think the main challenges are on the creative side than on the technical side.
"Are there technical things I can’t do on PS3? Honestly, no. The limitation is much more about the ideas we have. When you look at the past, you realised that the technology evolved must faster than the concepts we rely on.
"As an industry we have pretty much have been building the same games for fifty years, despite the platforms changing.
"So, what do I expect from the next generation of hardware? You know, the usual. More polys, and higher resolution texture maps, and, horsepower, and, stuff. Wow. It’s so cool and exciting."