Sledgehammer Defiant Over Aging Tech
We've long voiced our concerns over Call of Duty's engine, which has seen little to no improvement over the past five years bar artistic differences between Infinity Ward and Treyarch. It's still a decent engine, but you can tell its limitations impose certain guidelines for the developers; Call of Duty's linearity isn't a completely and utterly intentional. However, according to fellow CoD outfit Sledgehammer Games, the engine shouldn't be criticized, adding that a lot of effort is put in to upgrading the engine year on year.
"I've worked on a lot of engines over my lifetime and spent a lot of time putting graphics in to them and this thing is Porsche," reveals a defiant Glen Schofield, who's spent more time defending CoD than marketing it. "And what I mean by that is that it is stream-lined, everything in it is perfectly freaking clean. You can tell it's been worked on for years. It's easy to upgrade."
Schofield reveals he and his team have been forced to work with engines so slippery and messy its akin to wrangling "f****** spaghetti". But such is the streamlined, clean layout of CoD's code, Sledgehammer and fellow developers Infinity Ward can iterate and improve to their heats content, without fear of mucking up past work.
"Look at all the character models, look at all the gun models, look at the reflections, look at the water," Schofield asks. "There is so much that we've added, so when someone says 'cut and paste', I don't even want to talk to them because they don't know. They just don't know. They have no idea." He went on to explain that the engine is so good it impacts gameplay, not just visuals, providing the team with the tools to affect the layout and scripting of the game to a precise level.
"I've said this before - I'm not shipping an engine, I'm shipping a game," he told CVG. "So that's why I'm going to talk about the game. You can talk about your engine all you want. It's not fun." Modern Warfare 3 is set for release next month. I doubt many will hold their purchases based on the visuals. [CVG]