Producer: "We're Just Trying To Make A Fun Movie"
Perhaps in stark contrast to earlier Call Of Duty games and EA's Battlefield series, Call Of Duty: Ghosts is making no pretensions about the fact that space stations, dogs and bombast is taking priority over authenticity.
Executive producer Mark Rubin explained that, while the weapons are based in reality, everything else is fun-focused.
"There an enormous amount of appreciation for what [veterans] do," he told Game Informer. "In no way do we feel we are a representation of what their lives are like. We are trying to be a cinematic movie experience based on authentic equipment and authentic experience. A lot of the stuff that we show in the game has been done by someone, but it's not a representation of what they do or it's not an equivalent in any way of what they do. We're just trying to make a fun movie."
"We try to make our games authentic, we try to get the feel right. And then, also, there are guys who come in and do our mo-cap for us and become actors in the game, do the stunts in our commercials, and certainly, there are some high-level consultants who have some harrowing stories that have been some of the inspiration for some of the missions and levels in our games."
You know what? Good. I'd take a barrel of crazy over Medal Of Honor: Warfighter or Battlefield 3's campaign any day... but then again, we hope that Ghosts will actually offer some decent gameplay in amongst all that "cinematic" nonsense. Why are games so set on emulating cinema when the interactive medium can do so much more? Genuinely, it baffles me.