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From Capcom's Bombshell to Canned CoD - News Roundup 18th May 2010

Jonathan Lester
Capcom, CoD: Devil's Brigade, Devil May Cry, Games news, Nintendo, Shigeru Miyamoto, Zelda

Capcom to Drop a "Bombshell" at E3

From Capcom's Bombshell to Canned CoD - News Roundup 18th May 2010

In the latest episode of Shack News' Shack's Weekend Confirmed Podcast, presenter Garnett Lee revealed that Capcom's set to deliver a devastating surprise announcement at E3.

Boy, [Capcom's] E3 bombshell puts that to test. I’m not going to spill it because I don’t want to make anyone mad, but boy their E3 bombshell puts that to test.”

The "Bombshell" is apparently in development from a Western developer, which means that it has to be a sequel to an existing franchise (in accordance with their new strategy)...and we've got an idea of what that franchise might be. Our regulars may remember that we got wind of a secret project in development from Ninja Theory (in parallel with Enslaved). Could this be the next installment of the Devil May Cry series? Maybe. Ninja Theory haven't refuted the suggestion, stating that we'll have to wait for Capcom's embargo to lift before we get a definitive answer. It's also possible that a Natal-enabled revamp of an existing series may be in the works.

We'll keep you posted, but E3 can't come soon enough! [Shack News]

Miyamoto Discusses Major Changes to Next Zelda

From Capcom's Bombshell to Canned CoD - News Roundup 18th May 2010

The Zelda series is a reliable mainstay of Nintendo's gaming repertoire. Whilst each iteration is basically identical (with the odd refreshing change of pace every now and again), the consistent quality of the tried-and-tested game experience makes for a nice comfortable ride every time around. However, in a recent interview with German magazine Gaming Media, Shigeru Miyamoto has revealed that development of the next Zelda title will be taking a very different tack.

Traditionally (stated Miyamoto), Nintendo starts development by creating a CG demo movie and subsequently expands upon the ideas and visual style contained therein. However, this time around the game mechanics are being revamped and reworked from the get-go; with the game's art style and engine developed at a later stage to incorporate their . It's likely that this 'radical' (well, radical for Nintendo, anyway- since this is the way almost every other studio handles it) development regime will result in a that plays very differently to its predecessors. We can expect to see an early alpha version at E3, though Miyamoto freely admits that it will only represent three months work.

This ties in with the mysterious comments made by Eiji Aonuma several months ago.

It is something we used to talk about with Mr. Miyamoto, and he and I agree that if we are following the same structure again and again, we might not be able to give long-time Zelda fans a fresh surprise... So we have been trying something new in terms of the structure of the Wii version of the new Zelda game."-Eiji Aonuma, Producer

Exciting stuff. Let's hope that the new Zelda can deliver a new game experience without losing the series' trademark charm. [Games Media via 1UP]

CV Portfolio Reveals Canned CoD Title

From Capcom's Bombshell to Canned CoD - News Roundup 18th May 2010

It's unlike Activision to cancel a Call of Duty title (since they'll generally sell like hot cakes), but apparently that's exactly what's happened. Superannuation has discovered a number of screenshots for Call of Duty: Devil's Brigade, a previously unannounced CoD title from Underground Games. Environmental Artist Leonid Korostyshevskiy has published a number of screenies on his online portfolio, indicating that Devils Brigade would've been set in World War II Europe. Why not check out his blog and see what might've been?

[Leonid Koro via VG247]

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