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Capcom Making On-Disc Resi 6 DLC Free

Author:
Matt Gardner
Category:
News
Tags:
Capcom, DLC, Monetisation, On-Disc DLC, Resident Evil 6

Capcom Making On-Disc Resi 6 DLC Free

Capcom got rumbled a couple of days ago when a modder datamined the Resident Evil 6 disc to uncover tracces of on-disc DLC, and they've now confirmed that the disc does hold a super-hard difficulty mode called No Hope Left, and also a co-op mode for Ada's campaign. It'll also allow players to dive into Ms. Wong's campaign from the start rather than having to complete all of the other story threads first.

Oh, and they're releasing it for free.

“Some data of this update is on the disc, but said data is incomplete and requires the actual download to access,” a post on Capcom Unity revealed. "Mercenaries costumes are residentevil.net unlocks. Simply register for the site and start earning RE points for those goodies."

“Future paid DLC – like the multiplayer modes we revealed a while ago – is not on the disc. We said as much a month ago, but that point may have been lost in the shuffle."

Can you feel that? That's the feeling of not being oppressively monetised. It tastes like freedom. Almost.

Add a comment4 comments
Breadster  Oct. 11, 2012 at 16:53

Well I guess maybe they're learning. The thing that annoys me most about Capcom's on disc dlc shenanigans is that they seemed to genuinely think that it's ok. In some ways that's worse than them knowing they're ripping us off and just trying to be sneaky about it.

I couldn't believe it when they first commented on the issue, basically saying "the best way for us to deliver dlc is through locked disc content". It doesn't even make sense. It seems they actually think "dlc" stands for "disc locked content".

DivideByZero  Oct. 12, 2012 at 13:45

But this sort of thing happens all the time in technology. I work in IT and most big things come on one disk and the bits you get are determined by the license key you buy. The stuff is all there on disk, ready to use for those who have paid to use it.

Don't get me wrong, I don't want games to go this way. But this is not a new idea.

Breadster  Oct. 12, 2012 at 14:51

It's not quite the same as the IT stuff you mention though, as you at least tend to know what you are buying beforehand. With the locked content on games it's always hidden away and then they pretend it's bonus content that's been created after the game went gold.

MattGardner  Oct. 12, 2012 at 15:42

I think Breadster raises a good point. It's the expectation that all of the time, resources, and energy from the development process has gone into a completed product when the game goes gold - that the retail product is as complete, comprehensive, and as good as it can be.

Unfortunately, with publishers looking for more and more games with a long tail, DLC is now a pre-gold consideration for the majority. How quickly can we get supplemental material out? What can be kept back (if anything)? What's the best way to monetise this franchise going forward?

But DBZ is right too...this is nothing new.

On disc DLC isn't really the problem, it just seems more galling to the consumer. Day one DLC is, whether that's in the form of a licence key or a 500MB download. If it's free - an incentive perhaps to buy new - then that's great. If it's not, well we're being ripped off...or "monetised".

I really hate that word.

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