Mass Effect's project lead, Casey Hudson, has defended the rather controversial endings to Mass Effect 3, saying that he didn't want the story to be forgettable or "throwaway". Hudson said that the "mystery" was planned, allowing for further discussion after the game had been completed.
"I didn’t want the game to be forgettable," said Hudson, "and even right down to the sort of polarizing reaction that the ends have had with people–debating what the endings mean and what’s going to happen next, and what situation are the characters left in. That to me is part of what’s exciting about this story. There has always been a little bit of mystery there and a little bit of interpretation, and it’s a story that people can talk about after the fact."
Despite our own issues with the game's ending (well documented in our Mass Effect 3 review), the fact remains that it's BioWare's story to do with as they wish. But that doesn't necessarily mean that they aren't listening to fans. On the contrary, Hudson hinted that fan feedback could well shape the coming DLC - for both multiplayer and singleplayer aspects.
"Oh, we pay very close attention to [fan feedback]," Hudson continued. "It’s very important to us and we will always listen to feedback, interpret it and try and do the right thing by our fans. That’s why if you look at Mass Effect 2 we knew that people wanted to spend more time with a character like Liara, and so we created an ongoing storyline with her as part of the comics and then built it into the DLC stuff, and we’re always listening to fans.
"We have some really great multiplayer content and some really great single-player content coming over the air, and their feedback will become part of how we design that."
I really hope that my joke in the review about EA and BioWare charging us for alternative endings, or Lord of the Rings-esque appendices, doesn't come true. [Digital Trends]