Sat, 6 Mar, 10
Author:
Tamsin Oxford

Category:
Gaming articles

Tags:
,

Who’s Your Mama?

Mothering Sunday is fast approaching (take note kids!) and what better time to take a look at the mothers in video games. These poor creatures get one bad rap in the pixellated world.

They tend towards the less maternal of the mothering bunch by creating monster children, abandoning their kids to their fate, getting kidnapped and leaving the heroes as lonely little orphans. Or they turn horribly evil and attempt to destroy the world. Here are eight of the best.

And in the spirit of honesty and cooperation – Spoiler Alert…

Who’s Your Mama?

Alma Wade – F.E.A.R and F.E.A.R : Project Origin

Poor Alma, she didn’t plan to be the creator of a troop of clone soldiers but it was to be her destiny. Forced to become a mother at the tender age of 15 (social services alert!) she claims Paxton Fettel, Point Man and many telepathic clones as her offspring.  Thanks to her overpowering need for revenge and death, she doesn’t seem to have much in the way of a maternal instinct although, in the sequel, she does deliberately have another baby.

Most likely to: Kill you than bake you cookies

Who’s Your Mama?

Dr. Bridgette Tenenbaum - Bioshock and Bioshock 2

While she may not have undergone the joys of pregnancy and labour, Dr. Tenenbaum did create the Little Sisters and the Big Sister thanks to her research. Unlike Alma, however, she was all about giving them love and support and protection. If you wanted to get on her good side then you didn’t want to harvest those little darlings for ADAM, no sir, you did not.

Most likely to: Feature in the Daily Mail for smoking around children

Who’s Your Mama?

Maggie Monday - Stubbs the Zombie: Rebel Without A Pulse

Maggie Monday is one lady who makes the most of her unfortunate circumstances. Her father kills her lover, Stubbs, and buries him in the spot where her son decides to build the city of Punchbowl. Stubbs, of course, rises from the dead and proceeds to eat the brains of all who live in the town in a revenge quest of epic proportions. Maggie is reunited with Stubbs, he eats her brains (although nobody is entirely sure if she was totally into this idea) and the two remain madly in zombified love. She does save her son from imminent brain eating when she tells Stubbs that Andrew is her son, but sadly the nuclear explosion that destroys Punchbowl kills him anyway. She didn’t appear too gutted as she sailed off into the sunset with her putrefying husband.

Most likely to: Whip up deep fried brains with tartar sauce

Who’s Your Mama?

Annette Birkin - Resident Evil 2

Talk about not being a role model for your kids. Annette Birkin, mother to Sherry, was hardly a poster mama for child rearing and care. Even though she and her husband William started out as doting parents, as things progressed she spent more time in underground labs than she did with her poor daughter. Not only that, but she also stuck a sample of the virus into a locket and gave it to Sherry. Whether that was to help her find a cure or to infect her is entirely up to your way of playing the game. No matter which way you look at it, she left her daughter to fend for herself in the midst of a zombie apocalypse. Nice.

Most likely to: Be arrested by social services

Who’s Your Mama?

Amelia Croft – Tomb Raider Series

Lady Amelia Croft was the epitome of the caring parent until an unfortunate teleportation incident, along with her husband’s death, left poor Lara a bewildered orphan. Still, she did turn into a thrall and try and eat her daughter., forcing Lara to shoot the mother she’d spent most of her life trying to find. Psychologically she wasn’t very good for Lara, was she?

Most likely to: Be a real mother with side effects

Who’s Your Mama?

Nina Williams –  Tekken Series

Nina is a super assassin who had her child while in cryogenic sleep. As you do. Really. Promise.

She barely pays any attention to her son, Steve Fox, acting as if his existence is nothing more than a mere inconvenience. But she doesn’t kill him so perhaps there’s a spark of maternal instinct in there , somewhere.

Most likely to: Strangle you with a nappy

Who’s Your Mama?

Maria - Dead or Alive Series

Even if her taste in men is somewhat dodgy and she doesn’t really epitomise the concept of the soccer mom, Maria did take a bullet for her daughter. She died tragically (as mothers in video games tend to do) but at least she did it while saving her child’s life.

Most likely to: Be splashed across the front page

Who’s Your Mama?

Matriarch Benezia – Mass Effect

Benezia led a rather eventful life and was something of a forward thinking rebel in many of her life choices. She had her daughter, Liari T’Soni, with another asari which was considered something of a social faux pas. Needless to say the two of them did not have a great relationship, especially after Benezia was indoctrinated, but at least they made friends on her deathbed.

Most likely to: Cause teenage angst and rebellion

Have I missed any biggies? Is there a mama you think should be up in lights? Let me know your thoughts, meanwhile I’m going to play Mass Effect again.

Game Buzz 5: Microsoft’s ApocalyPS3 Now

Game Buzz 5: Microsofts ApocalyPS3 Now

Game Buzz is a new weekly opinion column designed to take an irreverent look at one of the biggest news stories to break in the past week. Every Friday evening we’ll be bringing you another slice of reaction to topical gaming news, and inviting you to agree, disagree, shout assent, vent rage, scream and complain to you heart’s delight. This week we burst the bubble on Microsoft’s 2010.

I’m going to be honest, a small smile of smug satisfaction flickered upon my face for a split-second upon learning that all over the world the chunkier sons of Sony’s PS3 family were lying comatose, stricken down by a clock error the likes of which had not been seen since the turn of the millennium. You have to understand that as an Xbox 360 owner, my gaming life is one of nervous anticipation. I’m on my third model, having already lost two brave comrades to that most odious of illuminated symbols: The Red Ring of Death.

I cannot count the number of times I’ve stood, with tears streaming down my face, cradling the smouldering corpse of my machine, wrapped snugly in a towel, desperately hoping that by some miracle an excess of heat will ironically fix the damage that the very same thing cause in the first place. I recently watched Dealspwn’s very own Jon Lester beating the hell out of his disc drive for five minutes just to get a game to run…and the scary thing was that it worked.

But this has so often been the case: the Xbox 360 is a far more old-school piece of equipment than many realise. It passively advocates that most Victorian of ideals – corporal punishment, tending to respond more to the rod than to reason, much like old CRT televisions, the lovers of Dickensian villains and schoolchildren. It is something that I have long put down to Microsoft’s stubbornness, or rather lazy ineptitude. I almost admire Microsoft’s daring, after all you’ve got to have balls of steel to sell a product with a 60% fail rate and steadfastly refuse to sort it out properly.

Game Buzz 5: Microsofts ApocalyPS3 Now

But there have been two things in the news this week that have made me fear greatly for the longevity of the Xbox 360, and both of them have come from Sony. The first, of course, was the aforementioned little clock bug that had PS3 fanboys white-knuckled and hysterical for 24 hours. There was never any need for that kind of apoplectic madness, and I tears of mirth ran down my face when I saw forum posters comparing this minor software glitch to the Red Ring of Death. This is the one thing that Xbox owners can always be proud of…our console’s so much more f*cked than yours.

The second was the acquisition of Media Molecule. I am not worried too much about the hardware issue, Microsoft have repeatedly stated that they see the Xbox 360 as a long term console, and a potent argument was put forth in January of this year that this could feasibly be the case as, for the first time in gaming history, the firmware for consoles can be updated remotely, placing software far further forward in terms of generational longevity than hardware. And let’s be honest, it would not cost Microsoft anywhere near as much to simply iron out the faults in this console than it would to develop an entirely new hardware flagship. New consoles always run at a loss, which is then offset by continuing sales, software sales and third party licensing.

Game Buzz 5: Microsofts ApocalyPS3 Now

For some odd reason I just can't take Natal seriously...

However, that statement concerning hardware is, of course, something of a misnomer considering the large steps being taken towards motion control gaming, but even these are simply diversions and add-ons to prolong the lives of already existing machines. I disagree with Molyneux’s extravagant hype suggesting that Natal will change the face of gaming: I’d rather see Gears of War 3 if I’m honest, but you can bet that Natal and the PMC will alter the faces of gaming. Expect more family fun with plenty of shovelware pitched towards your little sister’s affection for My Little Pony. Back on topic, though, Microsoft didn’t seem to be particularly perturbed by Capcom’s complaints regarding the sequel to the painfully average Lost Planet, and they probably shouldn’t be because for better or for worse it is clear that Microsoft see their future as strongly digital, hence the  new 250 GB hard drive. True, Blu-ray would mean you’d be able to fit more onto a disc, but that would be a supreme admission of defeat from Microsoft. It is worth saying, though, that if Microsoft had fully backed HD-DVD from the start, this whole picture might have looked very different indeed.

But the relative lack of importance of the hardware means that in order to remain competitive, one thing is for certain: Microsoft desperately need to pull in the exclusives. Despite this being a battlefield that Microsoft have been fairly ruthless in over the last few years, I can’t help but feel that unless they start pulling their fingers out and investing in developer talent, they’re going to have a serious problem on their hands. Let’s have a look at some of Sony’s stable, for example: Polyphonic Digital, Team Ico, Naughty Dog, Quantic Dream, Insomniac, Zipper Interactive, Sucker Punch, Level 5, Kojima Productions, Santa Monica Studios,  Guerrilla Games, Incognito and now, of course, Media Molecule. To borrow a metaphor from Red Dwarf, I would smear my genitals in fish paste and dunk them into a school of hungry piranhas for a Team Ico game on the Xbox 360 (I’ll probably just go out and buy a PS3, but you get the idea), but there’s not really anyone, Bungie aside, who fills me with that sense of awe and expectation under Microsoft’s umbrella.

Game Buzz 5: Microsofts ApocalyPS3 Now

For God's sake Peter....stop ruining Fable and give us Black & White 3 instead!

In fact, let’s take a look at Microsoft’s list and compare the results: 343 Industries, Big Park, Firebird Studios, Spawnpoint Studios, Lionhead Studios, Rare Ltd., Turn-10, Wingnut are the entirety of Microsoft’s first-party studios. We can talk about Ruffian and Mistwalker and Remedy too, but that is still a woefully small pool of dedicated talent, at least third of whom haven’t made a single complete thing yet! Sony has Microsoft firmly pipped when it comes to critical acclaimed, big-name franchises too. We we’re psyched for Halo: Chronicles, but it never happened. Firebird and Spawnpoint are busy working away on an accessory that no-one has stopped to ask one particular question of just yet: what if Natal fails? And 343 Industries have basically just shown us that they can make cool anime featurettes. Yay. Imagines Heavy Rain on Natal, with you as a character. Sounds good? Who the hell would make it?!

Sony fanboys have long been uttering the words ‘This is the year of the PS3′, I should know, my housemate last year used to recite it in his sleep; but this time, they might have a point. Both consoles are capable of longevity, but only Sony seems to be doing the leg-work to ensure it. It seems to me that Microsoft are taking a lot for granted and pinning a whole heap of hopes on their motion control gimmick as Sony quietly amass some of the greatest developer talent of the last decade. Short-term contractual agreements are all well and good, but they don’t provide long-term security. If I was a leading exec at Microsoft, I’d be trying to cajole Infinity Ward into running come October, and snapping them up immediately.

We’ve seen the phrase ‘the ApocalPS3′ crop up a lot this week, but it shouldn’t have been directed at Sony. From the looks of things, Microsoft have far bigger issues to worry about. If all else fails, I can always turn my Xbox into one of these.

Game Buzz Special: Activison Atrocity Aftermath

Game Buzz Special: Activison Atrocity Aftermath

Game Buzz is a new weekly opinion column designed to take an irreverent look at one of the biggest news stories to break in the past week. Every Friday evening we’ll be bringing you another slice of reaction to topical gaming news, and inviting you to agree, disagree, shout assent, vent rage, scream and complain to you heart’s delight. We interrupt this week’s usual schedule to bring you a Game Buzz Special!

Yesterday was a great day to be a games journalist. Activision’s sensational firing of key Infinity Ward personnel took us on a breathtaking rollercoaster ride of scandal, thrills, chills and spills that simply doesn’t happen very often in the industry. Journalists and pundits scurried over each other to bring us an orgy of breaking news, rumours and the occasional blatant falsehood in rush for fresh, tasty content. However, everything’s calmed down a bit now, so here’s the result of that exciting Infinity Ward Snafu now that the dust has settled…

What we know:

  1. Jason West and Vince Zampella have been fired… The sacking of Infinity Ward’s leadership was was the biggest headline yesterday. West hit the bottle early (according to his Facebook profile), and their departure has since been confirmed by their social networking profiles, Linkedin pages and subsequent Activision announcements.
  2. …for “Insubordination”. Buried in Activion’s latest Annual Report are mentions of a Human Resources investigation into alleged contract violations and insubordination. This wasn’t mentioned in the latest press release- but two employees were mentioned and two were fired. Coincidence? Not likely.
  3. Treyarch will make this year’s CoD Title. Not that much to say, really. It’ll be set in Vietnam… and will probably be pretty good. They usually are.
  4. Sledgehammer Studios to Develop ‘Action Adventure’ CoD. Pundits predicted that Sledgehammer would be involved in developing the next Call of Duty title- but that’s not the case. Instead, they’ll be working on an action-adventure title that almost certainly won’t be an FPS. Exciting stuff.
  5. Infinity Ward will still be “central” to CoD development. A leaked memo made its way into the hands of the press, suggesting that Infinity Ward (under interim leadership) will still play a major role in Call of Duty development. They will certainly be involved in the MW DLC and map packs, though their involvement beyond that is still up in the air. However, there’s still a 2011 release up for grabs- and Modern Warfare 3 would sell like hot cakes.
  6. IW hasn’t received any royalties for Modern Warfare 2. This doesn’t mean that they haven’t been paid, but it does mean that they haven’t been paid enough. Maybe removing a couple of execs could take the public eye off this little nugget of information for a while?

Game Buzz Special: Activison Atrocity Aftermath

Read on to find out what the hell all of this might mean...

Game Buzz 4: The Sea Of Mediocrity

Game Buzz 4: The Sea Of Mediocrity

I walked into Gamestation today and, as a Wii owner, I thought I’d check to see if there were any games on offer that I might consider buying. Most other platforms have their big hitters powerfully arrayed on maximum display, with the odd little disappointment cowering away at the bottom of a bargain bin, but the Wii is different. I tried to find something worthwhile, I tried to strain my eyes to see past the dazzling screen of crap in front of me but, much like a magic eye picture, it was just a colourful mess that made absolutely no sense forcing me to squint really hard and give myself a migraine.

There is a reason for this: over 80% of the titles released for the Wii have been cynical cash-ins on trends that Nintendo have started themselves, exploited in a short amount of time for no money at all and rushed in and out of production faster than it takes Zero Punctuation’s Yahtzee to have a w*nk. The advent of motion-control has guaranteed two things: a wider audience and developer laziness.

I alluded to this in my guest post for Cubed3 last month, noting that there are immense difficulties for third party developers for the Wii precisely because of the wider audience: how can you anticipate how well you’re game is going to do if you have no real idea of who the hell you’re aiming at? It’s very easy to point out the must-own games on the Wii because (surprise, surprise!) they’re pretty much all Nintendo titles, but then Nintendo’s hallmark has always been creating games that might arguably be considered universal in their appeal. Unfortunately, the third party tactic seems to have been to chuck whatever they had lying around at the Wii and see which ones stuck, or simply attempt to copy Nintendo’s painstaking R&D quality testing and lengthy game production with a quick, cheap rip-off.

With the Wii market saturated with so much shovelware, it’s difficult for genuinely fine games to stand out. Swimming in a sea full of sh*t is difficult: it takes forever to get where your going, and in the end no-one wants to be around you anyway because you’ve emerged tainted, pungent and mucky and all of your hard work has been for nothing because now you’re covered in the stuff and people can’t tell the difference from your awesome self and pile of dung from whence you came.

Click here to find out why Sony and Microsoft should heed the Wii's warning....

Wed, 24 Feb, 10
Author:
Tamsin Oxford

Category:
Gaming articles

Tags:
, , ,

Enter The Third Dimension

WARNING: ENTIRE REVIEW IN 3D

Enter The Third Dimension

I’ve always been a fan of 3D anything. Well, the idea of 3D anything. In reality it’s never quite worked out very well, has it? You’ve either spent a good proportion of the time leaning from side to side in order to keep everything in focus, or nursing a whopper of a headache. A 3D hangover without the fun bit first.

In spite of many setbacks, including dodgy Channel 4 westerns and B movies, 3D seems to be the buzzword of 2010. Ever since the tail end of 2009, products boasting 3D capabilities have been shuffling nervously onto the market.

Enter The Third DimensionAsus launched the G51J 3D notebook in January of this year with Nvidia’s latest 3D technology built in. It comes with a set of wireless 3D vision active-shutter glasses and promises to whisk games into the third dimension.  Acer climbed into the ring first with the Aspire 5738DG (who comes up with these names?) but it didn’t quite have the power that Asus shoved into their machine.

Still, although 3D gaming looks set to become the killer app of the Teens, the technology surrounding it is at about the same stage of development. Like spots on teeny skin, flaws crop up. You have to remain pretty steady or you lose colours and the axis, and this can lead to some rather nasty side-effects, like brain crushing headaches or irritation. And it is sometimes flawed. You can’t get away with just having 3D because it’s pretty, it has to truly deliver.

Still, these are a small price to pay for the uber coolness of the 3D game. Immersing yourself in World of Warcraft is relentlessly powerful. Dragons and fists and weapons blasting out of the screen. Whenever I’ve done a review on one of these I’ve almost always found myself leaning back (or jumping a little and squeaking) as arms of doom reach out of the screen. It’s the best mind game ever.

Enter The Third DimensionCertainly the market is frothing at the mouth. Shortly after Asus plonked their netbook onto the market, the news began to shake with 3D this and 3D that. Movies like Avatar and Alice are shaking the cinematic floorboards while Philips, Sony, MSI and Nokia throw 3D development announcements about like confetti.

Click here to find out who else is leaping on the 3D bandwagon...

Industry Insight: Berzerk Studio Interview

Industry Insight: Berzerk Studio Interview

Last Monday’s Click To Play saw us take a look at top-down shooter Mechanical Commando 2. We caught up with the guys behind the fiercely addictive bullet fest over at Berzerk Studio and grilled them on how they got into the business of making games a little over a year ago, took a look at their gaming catalogue and quizzed them on plans for the future. We ended up talking for so long that we had to split the interview in two! Today we take a look over the past year and discuss Berzerk’s successes in the field. Let the games begin!

Matt Gardner(Dealspwn): Hi guys and welcome to Dealspwn! Would you mind taking a moment to introduce yourselves, and say hi?

Marc-Antoine Jean: Hey I’m Marc-Antoine Jean and I usually take care of the artistic side of a given project, including directing, art, animations, and game design.

Simon Lachance: Hey! I’m Simon Lachance.  I’m the programmer behind the Lachhh engine which is used for all our games so far.  I also take care of dealing with sponsors and partners.

Etienne Jean: I’m Etienne Jean and, like Marc, I’m usually the director of the game and take care of the art, animation and game design of a project.

MG: Berzerk is a fairly new development studio is that right? What was it that made you guys realise you wanted to start an independent development company and how did it all begin?

MAJ: We’re actually a little over one year old, so yeah, the studio’s still pretty young! I think what made us decide to go ahead with the idea of going indie was the fact that we all wanted to create our own, personal stuff. Also, being our own boss is very rewarding and gives a sense of freedom very few employees might experience working for someone else.

SL: Yeah, we didn’t  decided all of a sudden  “Let’s go indie ! That’s sound awesome !”, it all started with a game we wanted to make on our own, as a hobby. A while back I showed a prototype of a Contra-like game to Marc and Etienne, with obviously poor graphics (an heroic arrow shooting circles at deadly triangles!).  Marc and Etienne told me that they had made graphics on their own that would be great to use in my prototype.  So we just did it, and started to work more frequently on that project together, still as a hobby.

EJ: We were all working in the video game industry when I met Simon. I guess we were tired of doing someone else’s idea and want to do our own.

Industry Insight: Berzerk Studio Interview

Contra: The game that started it all

MG: Now, I believe you guys started off with the frankly excellent Mechanical Commando? What was it that led you to launch your new site and introduce yourselves to the world with a top shooter? Were there any particular influences you drew on to begin with?

MAJ: The funny thing about the original Mechanical Commando is that it was supposed to be much smaller, like only one level, and we wanted to release like one two smaller games like this in a rapid succession. When we first showed the game to a sponsor, we’ve been told that they could offer us a much better deal if we added some more levels, and that’s what we did. So no, there wasn’t any particular influence or strategy in introducing the studio with a top shooter, it just happened!

EJ: My main inspiration for this game was an old NES game made by SNK called Guerrilla War. In fact at the beginning of the project, the main character wasn’t supposed to be a giant robot but some kind of Rambo like commando. We changed it, though, because the robot fit better with the type of gameplay we had in mind.

Click here to read the rest of the Berzerk Studio Interview - Part One....

Game Buzz 3: The Lost And Damned?

Game Buzz 3: The Lost And Damned?

Game Buzz is a new weekly opinion column designed to take an irreverent look at one of the biggest news stories to break in the past week. Every Friday evening we’ll be bringing you another slice of reaction to topical gaming news, and inviting you to agree, disagree, shout assent, vent rage, scream and complain to you heart’s delight. This week we take a look at Michael Atkinson’s recent comments about ‘threatening’ gamers and the nature of ‘interactive media’.

The perpetual struggle of Australian gamers continued to roll slowly onwards this week with chief antagonist – South Australian Attorney General Michael Atkinson – labelling gamers as dangerous, violent and accusing them of loitering with intent.

“I feel that my family and I are more at risk from gamers than we are from the outlaw motorcycle gangs who also hate me and are running a candidate against me,” Mr. Atkinson said on ABC TV’s Good Game. “The outlaw motorcycle gangs haven’t been hanging around my doorstop at 2am. A gamer has.”

The attorney general has also alluded in interview to threatening letters posted through his letterbox, abuse in the streets, and bile-laden emails that brand him a paedophile for standing in the way of an R18 adult classification for video gaming in Australia. Although that last is undeniably a childish knee-jerk reaction, it’s hard to imagine the biker gangs he whom he refers simply passing over a floridly written, expletive-heavy note in the early hours of the morning. If you had any of them on your doorstep, you’d probably be facing glass projectiles, chains and a fire or two.

Game Buzz 3: The Lost And Damned?

Michael Atkinson: Not a fan of door-to-door salesmen either

It should be noted that this isolated incident is practically a year old, and that with election week coming up Down Under it’s no real surprise that this has been trotted out and wildly embellished. Of course, Atkinson’s stance on the whole issue revolves around a series of seemingly-altruistic contradictions, that it’s all to do with protecting children and ‘vulnerable adults’, that the MA15+ rating encourages developers to be responsible and modify their content appropriately, and it all sounds like he (and, allegedly, a few other unnamed classification ministers that either don’t exist or are too nervous to come forward) is the last bastion of cultural sanity standing against a ravening horde of debauched gluttons for a bit of sensationalism.

Click here to find out why this sucks...

Happy, Happy Games!

Happy, Happy Games!

There’s been research about the violence, corruption and addiction in games but there’s also been plenty of research into why they can also make you happy. These sharp and tasty bursts of excitement can make a sad person smile, an angry person relax and bring about a feeling of contentment.

In-depth studies on the positive effects of games range from improved visual processing abilities to being better at problem solving and taking careful risks.  Before I get into the complexities of why games are such wonderful things that we should play all day and night, allow me to explain why I think they can make you happy.

Happy, Happy Games!

Take Andy*, he’s a fairly well adjusted man with a good sense of humour, a great job and a nice life. You see him ambling down the street or driving past in his expensive car and you think, “Yeah, he has  it all.” Only, he doesn’t. Andy has battled with depression for most of his adult life and it is gaming that’s proved to be his rescue.

Click here to read more of the Happy Happy Games article...

Top Ten: Bizarre Videogame Weaponry

Top Ten: Bizarre Videogame Weaponry

Pistol, machine gun, shotgun, rocket launcher. Videogame weaponry tends to fall into these tired old cliches, so we tend to sit up and take notice when an imaginative new concept comes along. With that in mind, here’s a list of our favourite bizarre gaming armaments for your viewing pleasure.

The rules are simple. For a weapon to be truly bizarre, it either has to exert a strange effect on its target or be a unique and crazy idea. It has to makes us sit up and take notice. Or, more likely, it has to be balls-out insane. These, then, are the armaments that have created many a WTF moment upon their first appearances, and subsequently provided us with oodles of entertainment.

Some honourable mentions who didn’t quite make the grade include: the Gravity Gun (Half-Life 2), Your Penis (Custer’s Revenge), and Soul Edge (Soul Calibur series). Now for the big guns, let’s do it to it!

10: Wabbajack [Oblivion]

Top Ten: Bizarre Videogame Weaponry

What’s brown and sticky… and can turn your enemies into random creatures? The Wabbajack, obviously. This ancient daemonic artifact may look like an ordinary tree branch, but the slightest touch will temporarily transform your opponent into a range of different forms. The truly bizarre thing about this weapon is the fact that it can transmute a powerful demon lord into a fluffy little sheep, or a defenseless villager into a colossal troll!  The Wabbajack provides guaranteed laughs, but use with caution.

9: Shrink Ray [Duke Nukem 3D]

Top Ten: Bizarre Videogame Weaponry

The Duke’s got alien butt-kicking down to a fine art, but his Shrinker provides a truly original way of stamping down on the invading menace. Quite literally. As you’d expect, a few good hits reduces your opponent’s size to around 12 inches, thereby allowing you to squash them under your macho, misogynistic heels. Shrink it, baby!

Click here to find out what other wacky weapons made our Top Ten....

Wed, 17 Feb, 10
Author:
Neil Davey

Category:
Gaming articles

Tags:
, , , ,

The Games We’ve All Been Waiting For. Maybe.

The Games Weve All Been Waiting For. Maybe.

According to The Guardian, there WILL be a new Call of Duty in 2010. Head of Activision Mike Griffiths has recently confirmed that yes, we can expect another brilliantly realised, first person military mission.

But which military mission? A return to WWII? Vietnam? The Guardian speculates that both have been done to death, and wonders if the rumours of a Cold War shoot-em-up might be true.

Sorry, a Cold War shoot-em-up? Eight hours of gameplay staring at documents, pushing pens and negotiating political face-offs – and then one brief moment of killing someone with a poisoned umbrella? That sounds like The Onion’s brilliant Modern Warfare 3 parody although it could also explain why Mike isn’t expecting MW2-type sales from this year’s chapter.

Still it did get us thinking – it happens on occasion, even if our brain cells are dying in alleged console-related tragedies – about other highly unlikely game releases…

Call of Duty: Cod Warfare

CoD goes literal in the game we’ve all been waiting for. It’s 1975 and the UK and Iceland are battling over North Atlantic fishing rights. Gasp as the full story of international fishing zones is thrillingly recreated in state-of-the-art, slightly grey graphics. In true CoD fashion, the action moves between several characters. As trawlerman Eric Nettles – Nets to his friends and colleagues – you must negotiate choppy waters and land enough fish to pay your mortgage.

The Games Weve All Been Waiting For. Maybe.

Challenges as Nets include evading slightly angry Icelandic tug captains and opening flasks of tea with cold hands. Then, as the Royal Navy’s Bill “Captain” Haddock you must defend British trawlers from the onslaught of three Icelandic Coast Guard patrols with blank ammunition. Perhaps most thrillingly, you’ll also play Graham “Penpusher” Gray, a clerk in the Department of Fisheries who, armed with just a temperamental Bic, an alarmingly wide tie and an out-of-date English / Icelandic dictionary, must negotiate the reduction of the declared Icelandic fishing zone while flirting mildly with Margaret from accounts. And when you finish all of that, you’ll unlock the bonus game: Nazi Zombie Cod.

Click here to see the other irreverent new releases that Neil's uncovered...

Sat, 13 Feb, 10
Author:
Tamsin Oxford

Category:
Gaming articles

Tags:


Is Linear A Dirty Word?

Is Linear A Dirty Word?

The idea of immersion in gaming has long been a point of interest in the gaming community. Certainly it makes me feel a little tingly in the toes. While I can not profess to be an expert in this field, nor am I completely au fait with all the values and debates that surround it, I nevertheless feel that this is an exciting issue.

In essence, immersive gaming is all about the player-driven narrative. The idea is that the player is dropped into a complete world and that they are left to their own devices in order to complete quests or tasks set them by the game.

Is Linear A Dirty Word?

Deus Ex is an example of such a title. This game placed you at the controls. You had to kill someone, but how it was done was entirely up to you. There was no right and wrong in your approach so long as you did it. It made this game into a legend, an immersive and hypnotic experience that thrilled.

Click here to read more about linear & immersive gaming...

Fri, 12 Feb, 10
Author:
Matt Gardner

Category:
Gaming articles

Tags:
, , , ,

Game Buzz 2: Fanboys And Their Silly Business

Game Buzz 2: Fanboys And Their Silly Business

Game Buzz is a new weekly opinion column designed to take an irreverent look at one of the biggest news stories to break in the past week. Every Friday evening we’ll be bringing you another slice of reaction to topical gaming news, and inviting you to agree, disagree, shout assent, vent rage, scream and complain to you heart’s delight. This week we take a look at fanboyism in the light of Destructoid’s interview with Jordan Thomas

Earlier this week Destructoid spoke to the guys responsible for bringing the underwater dystopia of rapture to virtual life over at 2K Marin and there was no way that they were going to let them get away without asking them about fanboyism and their thoughts on the matter. Creative director Jordan Thomas’ response was short and sweet, calling the console wars ‘silly’ and suggesting that his studio focuses instead upon important things like ‘consistency’:

There’s a cognitive effect known as ‘confirmation bias’ which leads people to latch onto conclusions that support their preferences and ignore data which doesn’t,” explained Mr. Thomas. “This leads to wild, unreasoning loyalty to a chosen platform, sports team, or brand of soda.

“From a development perspective, the console wars are a bit silly; our target is consistency, and it’s always kind of sad to see people throwing their energy into “platform partisanship”, because it seems to flood the critical channels and drown out other creative discourse.”

He’s right of course; fanboys are one of the most irritating blights on the gaming landscape. Many a worthy article’s reception in the subsequent comments section has been sullied by narrow-minded vehement championing of one’s console over another. It’s the debating equivalent of sticking your fingers into your ears and shouting ‘LALALALALALALALA!!!’ until everyone else has stopped talking.

Click here to find out why Matt thinks fanboyism is an integral part of the videogames industry...

Fri, 12 Feb, 10
Author:
Matt Gardner

Category:
Gaming articles

Tags:
, ,

Valentine’s Weekend Special: The Top 10 Video Game Couples

Valentines Weekend Special: The Top 10 Video Game Couples

Love is the one thing that games often fail to grasp terribly well, and the less said about sometime associate Sex the better (yes BioWare, I’m looking at you). But there are some games that do manage to pull off relationships so engrossing that we keep coming back time and time again. Therefore, with Valentine’s Day coming up it’s time to take a look at some of gaming’s sweetest couples. Some of them work, some of them are doomed more than UAC experiments on Mars, some are one-sided, some are simply part of a greater love triangle, or square, or dodecahedron, but they’re all memorable. And they’re all heartwarming…well, most of them anyway. You may encounter a few MASSIVE SPOILERS just so you know.

Some notable couples who didn’t quite sneak onto the list: Squall & Rinoa (FFVIII), Manny & Mercedes (Grim Fandango), Sora & Kairi (Kingdom Hearts), Bastila & Revan (KOTOR). If there was an 11th place it would go to Link and Saria (Zelda: Ocarina of Time), proving that even in Kokiri Forest you can find The Girl Next Door, but there isn’t. This is a Top Ten, so let’s go…

10. Nathan Drake & Elena Fisher - Uncharted series

Valentines Weekend Special: The Top 10 Video Game Couples

Naughty Dog are pretty damn good at everything really, and so creating not only a believable romantic sub-plot for Mr. Drake, but a good romantic sub-plot should come as no surprise. Uncharted and its sequel showed that being a good couple is all about teamwork. Elena’s hot, she’s game for a spot of witty banter, and she has no hesitation in occasionally saving Drake’s life by whipping out a firearm and bustin’ caps. Never hurts to have some of the best voice actors in the business either.

9. Pac-man & Ms. Pac-man – Pac-man series

Valentines Weekend Special: The Top 10 Video Game Couples

Like the Lady and the Tramp the two yellow blobs fell for one another over a shared taste in food…namely smaller, yellow blobs. They say that opposites attract, but these two lovebirds are so similar that when Ms. Pac-man wakes up in the morning without her make-up or accessories, it’s sometimes hard to tell her from her partner/boyfriend/spouse. It’s hard to tell, so ambiguous is that non-committal prefix to her name. She’s such a tease.
Tue, 9 Feb, 10
Author:
Matt Gardner

Category:
Gaming articles

Tags:
, , , ,

Industry Insight: Jamie Woodhouse Interview

Industry Insight: Jamie Woodhouse Interview

You may remember that last month we posted a deal on-site for the PC version of the game Qwak as its developer, one Jamie Woodhouse, had decided to follow a pattern set by those such as Radiohead and World of Goo and held a week-long Pay-What-You-Want spree. Well, after the deal finished, we caught up with Jamie – the man behind such Amiga classics as Nitro and All Terrain Racing as well as Qwak – to ask him a few questions about life as a self-taught veteran of indie game development and how the industry has changed from his perspective over the past twenty years.

Matt Gardner (Dealspwn): Hi Jamie and welcome to Dealspwn! Would you mind taking a moment to introduce yourself, and say hello?

Jamie Woodhouse: Hi Dealspwn!

Well, I’m an indie game developer, so I get to make the games I want to make. I had some early successes on the Amiga, where a few games I developed were published by Psygnosis and Team 17. I’m now focused on making indie games for PC, Mac, and soon, iPhone, and perhaps other platforms.

MG: You’ve been working in the games industry for over two decades now, is that right? When did you first decide you wanted to develop video games for a living?

JW: Yes, that’s right. It all started for me when I was dragged (kicking and screaming, against my will) in to computer club at school. I think all they had back then were BBC model B’s and a few Apple II’s; but that was enough for me, I was soon hooked, and in geek heaven, and soon found myself both playing games, and trying to make my own..

MG: And what was the first ever game you designed?

JW: There were so many, small prototypes, mostly coded in BBC basic. I remember doing a space invaders clone, on the BBC, that only had one invader! Maybe the first decent game I ever designed was ‘Zap’, again for the BBC, developed around 22 years ago in assembler; and published only last year! (There is a thriving retro gaming community and they love uncovering any hidden gems like that).

Click here to read more from our interview with Jamie...

Mon, 8 Feb, 10
Author:
John McLaggan

Category:
Gaming articles

Tags:
,

As Microsoft Launch Their First Cloud Platform, Is Gaming Next?

As Microsoft Launch Their First Cloud Platform, Is Gaming Next?

Last week Microsoft officially launched their cloud computing platform known as Azure, which has been available as a free Community Technology Preview since October 2008. With processor manufacturers stuffing more and more cores into their processors, and cheap low power 3G connected netbooks, cloud computing is becoming more widespread. In the games market, the likes of Sony with the PSP Go and Valve’s Steam are trying to convince us we no longer need physical media – but could cloud gaming mean the end of the home console as we know it?

What is the cloud?

As Microsoft Launch Their First Cloud Platform, Is Gaming Next?

The main concept behind cloud computing is to take data, applications and processing away from the local PC and move them to a remote system. This gives users access to their data, applications and even in some cases a higher performance regardless of what PC or even smartphone they’re connecting from.

For example, conventionally to work on a Word document you would need Microsoft Word or similar installed, and the file would probably be stored on a local hard drive. Then when you wanted to send it, you’d need to upload or email it somewhere. However, with Microsoft’s upcoming Office Web Apps or Google’s Googledocs you can create and edit the documents through your web browser without needing any Office application installed and can let other people send the file by simply sending them a link.

Click here to read more about the future of gaming in the cloud...