Wed, 1 Sep, 10
Author:
Brendan Griffiths

Category:
Gaming articles

Tags:
, , , , ,

PSP2: Most Wanted Features

PSP2: Most Wanted Features

Sony hasn’t given us any real indication that a second PSP is on the way anytime soon. But that doesn’t mean the net hasn’t stopped trying to unearth any details via rumours, scrupulous checking of tech trademark registrations or the CVs of every tech developer on LinkedIn every two minutes. But what would we actually want from a PSP2? Here’s a list compiled from my own thoughts and general grumbles from fellow gamers.

*All the images for this article are from fan made/ unofficial concept PSP designs and don’t reflect anything officially linked with Sony. But Sony, if you’re reading this, I’d eat my own face to get a handheld that looks as good as the one above.

Second analogue stick

Seriously, if there’s only one stick again, you can just forget it. Using the face buttons to control aiming in first-person shooters has been a clumsy nightmare from the early days of Coded Arms right up to Call of Duty. Platformers suffer too, with camera rotations and resets being left to the shoulder buttons. Yes, God of War: Chains of Olympus survived without it, but that series has mastered the fixed-angle camera setup. If Sony want to prove they listen to feedback (and would like to make a shitload of money) this should be a no-brainer. I don’t want to hear any crap about the DS/3DS managing fine without a pair either.

Better analogue stick(s)

They need to be slightly bigger and stick out a bit more from the console. It would also be more comfortable if they were concave, which would stop thumbs sliding off them constantly during racing games. If it’s like sliding a 5p coin around a glass table again we won’t be happy.

PSP2: Most Wanted Features

Mobile phone / Better web functions

The iPhone is undoubtedly muscling in on the handheld gaming market, so perhaps it’s time to take the fight to their doorstep? The size of Sony’s new device will be a key factor here as nobody wants a taco sized object next to their face. Remember the epic fail that was the N-Gage?

If phone capabilities are out then we’d at least expect Wi-Fi internet again, with lots of apps and downloads, but not in the same loony pricing scheme as full PSP titles on PSN. The old PSP had a good stab at online with its browser; make it a little bit more user-friendly and speed it up for sites like Facebook and YouTube and it’d be a success. Oh and Flash support might be nice too. Click here to read what else the PSP2 will need to succeed.

Tue, 31 Aug, 10
Author:
Felix Kemp

Category:
Gaming articles

Tags:
, , ,

Halo Missions: The Best of the Best

At Dealspwn, we’re dreading the release of Halo Reach. Fearful of the day Bungie’s time in the Halo universe comes to a close. We shudder at our desks, clutching our beloved Master Chief doll, Marty O’Donnell on repeat. Well, at least I am responding in this manner, and as such have devised a list of the Top 10 Halo missions, from first crash-landing on a mysterious alien ring, to battling Elites in zero-G. Read on, Halo lovers, and rejoice in the nostalgia!

10. Pillar of Autumn

Halo Missions: The Best of the Best

Appropriately, the first Halo mission begins our list. Introduced to key players, Captain Keyes, Cortana and, of course, the Master Chief, on-board the frigate Pillar of Autumn, having mind a blind slipspace-jump to flee Covenant forces, buoyed by their recent capture of UNSC stronghold planet, Reach. It’s a terrific opening scene, the Pillar of Autumn’s vast bulk sliding past a sea of stars, as inside, its crew hurry to and fro, and one occupant in particular is roused from an ice-cold slumber.

Introducing you to the mechanics that’ll soon become second-nature and an industry standard, ‘Pillar of Autumn’ sees Master Chief navigating the eponymous ship’s corridors, overrun with Covenant forces. As far as introductions go, it’s a thrilling welcome, blue and green plasma bolts searing the screen, marines barking orders and venting their fears in unison, all amongst the alien tongue of the Covenant themselves.

9. Tsavo Highway

Halo Missions: The Best of the Best

We jump from the very beginning to the final third now, with Master Chief’s vehicle-laden romp across African terrain cementing the no. 9 spot. ‘Tsavo Highway’ is quintessential Halo, set-piece after set-piece, from mopping up fleeing Covenant troops aboard a Warthog, to engaging a trio of Wraiths with nothing but your wits and a full-clip.

Halo’s vehicle-heavy sections avoid the pitfalls of such missions by simply allowing the player to hop out and proceed on-foot, should they wish. But the pitch-perfect controls, somewhat competent AI and wonderful co-op potential mean driving a Warthog across rugged terrain, balancing it out as it fishtails into a turn, bullets spraying from its mounted turret, splattering slow-moving Grunts and Jackals, is unforgettable.

8. Delta Halo

Halo Missions: The Best of the Best

Halo 2 was marketed as the defense of Earth, but we all knew we’d return to a Halo ring at some point. And we did, piggybacking the Prophet of Regret’s slipspace-jump, and finding Master Chief and co, on-board In Amber Clad, marveling at the sight of yet another ring. What follows is a simply epic cutscene, as Master Chief and a squad of ODST pile into drop-pods, and plummet to the alien land below.

‘Delta Halo’ is a varied level, as you progress through Covenant infested ruins on foot, before hopping in a Warthog and dispatching Ghosts and Wraiths, all the while in pursuit of Regret, who draws ever closer to activating the Halo ring and purging the galaxy of organic life.

7. Truth and Reconciliation

Halo Missions: The Best of the Best

Halo’s quintessential ’sniper’ mission has yet to be bested, and the overall tone of ‘Truth and Reconciliation’ is excellent, segueing from the tense, nigh-time crawl spent peering down a sniper-scope, to the epic assault on a docked Covenant cruiser, your first introduction to the innards of the enemy, as you rescue Captain Keyes and his crew from imprisonment and stage one hell of a jail-break.

What I remember most fondly of this mission is the opening encounter, where you climb a rocky outcrop and observe a Covenant force, unaware of your presence. The night-vision mode on your Sniper Rifle is vital, as you scan your targets, deliberating on whether to drop the marching Elite generals first, or deal with the mounted Shade turrets.

6. The Ark

Halo Missions: The Best of the Best

With the third Halo game, Bungie faced a dilemma. Fans had witnessed a Halo ring not once, but twice. How do you top that? Well, you magic them to an even more alien and wondrous place; the Ark. A Forerunner station designed to activate and rebuild Halo rings, the Ark was shaped like a celestial flower, floating in space, its petals painted with swathes of desert and countryside, mountainous terrain and flooded rivers.

‘The Ark’ is very reminiscent of ‘Truth and Reconciliation’, but it lacks the overall atmosphere and mood. However, it more than makes up for it in bombastic action, as you hop aboard a Mongoose and careen across the sand-dunes and hills, facing a battery of Anti-AA Wraiths and, eventually, another Scarab, clambering over a Forerunner facility jutting from the mountainside.

5. Assault on the Control Room

Halo Missions: The Best of the Best

As far as vehicle-heavy missions go, ‘Assault on the Control Room’ has yet to be beat. Emerging from the depths of a Forerunner station, you emerge on the wind-swept tundra as UNSC and Covenant forces attempt to blast each other into oblivion. You’ll tumble across the snow in a Warthog, before finding an abandoned Scorpion tank and laughing wildly as its cannon obliterates oncoming Wraiths, scattered Patrols, and even a pair of menacing Hunters.

‘Assault on the Control Room’ is memorably not just for its rollicking action and set-pieces, but for the discovery Cortana makes at the end of the level, as she unearths the purpose of the Halo rings, and the deadly secret they possess…

4. 343 Guilty Spark

Halo Missions: The Best of the Best

“343 Guilty Spark” proved Halo, and Bungie, could do horror. As you crawl through a Forerunner swamp, listening to distant cries of, can you believe it, Covenant in peril, stumbling on corpses of Grunts, blue blood everywhere. You follow the trail of destruction to a Forerunner station, deserted, but for the abandoned weaponry and occasional body. You find a UNSC helmet, screen the film stored on its on-board memory chip and camera.

It’s like a mini-horror movie in itself, as the UNSC platoon finds what you found, enters the facility and is then overrun by parasitic growths, floating on the floor. You return to your situation, find the door closed and you’re locked in a room. Other doors begin to rumble, quake, until finally a swarm of parasites floods from the doors. You escape the station with your life, just. But now you’ve met the Flood. And they’re hungry.

3. The Covenant

Halo Missions: The Best of the Best

Perhaps the most set-piece heavy and intense level in the trilogy, “The Covenant” is like a montage of the best moments in Halo. Crash-landing on a beach, driving a Warthog, manning a Falcon for the first time and raining fiery destruction on those below. Then you hop in a Scorpion tank, until finally encountering not one, but two Scarabs, along with a battalion of vehicle-mounted Brutes and Banshees.

It’s easily the high point in Bungie’s schizophrenic end to the series, a monument to why we love Halo and what makes Halo what it is. Try it on Legendary by yourself. It’s nigh-impossible!

2. The Silent Cartographer

Halo Missions: The Best of the Best

I love “The Silent Cartographer” not just for its explosive intro scene where you’re dropped off in the middle of a war-zone, before circling the Forerunner island via Warthog, infiltrating a Covenant-claimed station and finding the ring’s map-room. I loved “The Silent Cartographer” for the fact that I could go approach each section at my leisure.

Fancy swimming in the sea? Go ahead, but you’ll die. Why not go the opposite way and muck with the AI-scripting? Finally, try and bounce a Warthog onto the top of the island with grenades. Go on. It’s fun.

1. Halo

Halo Missions: The Best of the Best

It’s fitting that Halo’s best mission is its first foray on a Halo ring. Stranded on alien land, his crew splattered across the verdant countryside, the Chief must rendezvous with UNSC patrols scattered across the terrain, avoiding Covenant forces and discovering just where in the hell he is.

For me, it’s one of my favourite gaming moments, an indelible sight as I emerged, vision swimming, from the crashed drop-ship and  laid eyes on the grassy hills, the beautiful waterfall and, impossibly, the rest of the Halo ring looping over me.

Why not tell us what were your favourite missions in Halo? What levels did we overlook, and why did they deserve to be on the list? Also, fill us in on your worst Halo experiences! The tense crawl through the library, or finishing Halo 2, not as the Master Chief, but as the enemy.

Tue, 31 Aug, 10
Author:
Tom Silkstone

Category:
Gaming articles

Tags:
, , ,

Top 10 Tuesday: Star Wars Games

Top 10 Tuesday: Star Wars Games

With Force Unleashed 2 and more excitingly The Old Republic on the horizon, I couldn’t help but look back at some of the gaming gold that Lucasarts have provided us with over the years. In fact, I can’t remember a time that I didn’t enjoy playing Star Wars games, having been reeled in by Super Star Wars: Return of the Jedi on the SNES and Star Wars: A New Hope on the Game Gear, and it’s hardly surprising considering to date over 100 Star Wars games have been produced. What I’ve compiled here is a list of titles that transport you back to a galaxy far far away in all of its lightsabre wielding glory.

10. Jedi Knight: Dark Forces II

Top 10 Tuesday: Star Wars Games

This was one of the first games that I really wanted but was hampered by my parent’s PC, because it was so awful that it couldn’t run it, which is a theme that’s continued throughout my life in terms of PCs, and I had to resort to going round to my friends’ houses to marvel in the glow of the lightsabre between my character’s hands. That character was Kyle Katarn, who would quickly become integrated into the Expanded Universe’s mythology and would star in a couple of games that are a bit higher up this list. At the time the gameplay was great fun and the live action cutscenes were interesting to say the least, and the standard of acting was so poor that it became amusing, but is it something that’s stood the test of time? I don’t think so.

9. Shadows of the Empire

Top 10 Tuesday: Star Wars Games

Shadows of the Empire attempted to fill the gap between The Empire Strikes Back and Return of The Jedi, and if you get the chance to read the book I strongly advise you to because it’s one of the few Star Wars novels that’s worth picking up. Anyway going back to the game before I get too carried away, you take control of Dash Rendar a loveable rogue who’s helping Luke Skywalker to free Princess Leia from the clutches of the villainous Prince Xizor. I think this was the first time where I felt like I was romping around the universe like Han Solo must have done before he joined forces with The Rebellion, which was a definite bonus and made a nice change to cruising around in a space ship or trying to become a Jedi Knight. The story wasn’t bad either and let you interact with classic characters such as Boba Fett and IG-88. Unfortunately, the game did have a couple of quirks that were pretty hard to overlook and ultimately reduced the enjoyment you got from the experience.

8. X-wing vs TIE Fighter

Top 10 Tuesday: Star Wars Games

Multiplayer games have come a long way since this was released but X-wing vs TIE Fighter was and still is just as addictive as the polished titles that are being churned out today. When I was a kid simulator games were all the rage whether it was jumping into the pilot’s seat of a jet fighter or getting into an attack helicopter, they were the games that you longed to get hold of and if you didn’t have a joystick you’d happily try and steal one away from your friends computer when they weren’t looking so that you could get the full experience. Once you’d finally manage to load up the start screen for the game, you very quickly had to decide whether you were going to fight on behalf of the noble Rebel Alliance or the evil Empire, and I think a large part of the choice came down to which ship you preferred. When you made it into whichever battle you were placed in, you’d immediately begin to track your enemies and gun them down whilst trying to manoeuvre around their incoming fire. I think you can still jump into this today and have a great time playing it and another good thing about the game was that it paved the way for the next title on the list.

Click here to see which titles made the top 7...

Spider-Man: Shattered Dimensions Preview – Hands-On Web Exclusive?

Spider Man: Shattered Dimensions Preview   Hands On Web Exclusive?

A little while back, we brought you the details of a sneak peek we’d had of the new Activision Spider-Man title. The much touted Shattered Dimensions looked to be a return to the free-ranging delights of earlier games rather than the yawning repetition of Web of Shadows.

Well, we’ve now managed to get our hands on the odd bit of test code and, I’m delighted to say, it’s not changed my mind. Yet. There is possibly a danger that the game will get a little repetitive – swing here, hit that, punch them, go there – but we’ll reserve judgement when we see the full thing. Besides, the four different Spider-Men on offer immediately give some variety.

Spider Man: Shattered Dimensions Preview   Hands On Web Exclusive?

And yes, as you’re probably aware, all four have now been announced. We previously got to see the Amazing Spider-Man – the traditional suit, the usual moves – Spider-Man Noir – a more stealth-based, 1930’s influenced level – and Spider-Man 2099. We asked you, dear readers, to speculate on what the fourth would be. So, did anyone say Ultimate Spider-Man? Big pats on the back if you did – although I still think Elizabethan Spider-Man would rock. Yay, verily rock, I sayeth…

Spider Man: Shattered Dimensions Preview   Hands On Web Exclusive?

So there we go, the fourth Spidey for Shattered Dimensions will be a symbiote-bonded Spidey. While that brings some fears of Web of Shadows-like control issues (“I want him to move, not change in to the *&^%ing black suit!”) it does at least mean some more varied game play.

Jump the break for a recap and see what Neil thought when he got hands-on with the game...

Click To Play: Don’t Go Zombie

Click To Play: Dont Go Zombie

Here at Dealspwn we’re all about getting the best games for the least amount of financial effort, and we often tend to forget that some of the most addictive offerings out there are completely free. With that in mind, welcome to Click To Play, a new weekly feature where we’ll be hunting down the best browser-based games each week so you don’t have to.  Check in with us every Monday to spice up your coffee breaks for the week!

This week: Don’t Go Zombie

Take away the frustration of planning your journey on Google Maps with this neat game. Because everything’s better with a dash of zombies right? Ok so it might be a little distracting to plan journeys with but it is cool how Google Maps is used in this zombie shooter.

Simply enter your postcode or anywhere else in the UK that has had a street view added to the Google Maps servers and you’re away. The game chooses a random nearby destination for you to aim for by clicking forwards on the street-view picture to zoom forwards bit by bit and change direction with the navigation controls in the corner. Every now and then you will be attacked by some hand-drawn styled zombies that must be shot to progress.

Click To Play: Dont Go Zombie

Ok, you don’t get a shotgun, as the game is sponsored by Virgin Trains (as a part of their ‘Don’t Go Zombie… Go Virgin Trains’ ad campaign) the zombies are actually tired travellers in need of a train. Your weapon is a sort of electronic ticket machine. Use your mouse to fire tickets. Body shots will stun them, slowing them down. You’ll need to land a head shot (slaps a ticket to their forehead) to cheer them up and send them off to their train.

Power-ups include rapid-fire and ‘group bookings’ to clear a whole screen of zombies for when you’re about to get mauled. Tension is added by your weapon having limited shots before needing to reload with the space bar.

When the zombies get too close they’ll strike you leaving a glowing hand-print on the screen as your panic-levels start to rise. It’s not very clear how much damage you can take before dying which is a bit annoying, especially when you’re so close to your goal.

If you do get overrun you become a zombie too and can ask your friends via the Facebook linkup to help turn you back. You can start again too if you want. But hey you might as well do the Facebook thing even if it’s just to get your own back by filling up your mates feeds with stuff as payback for all the relentless Farmville and Castle Age bollocks.

The gameplay might not change over time but you’ve no excuse for not having enough levels to play in. Be it around the UK’s tourist spots or just your route to work or the shops. All in all, a fun distraction to whatever it is you’re supposed to be doing.

Assassin’s Creed Brotherhood Hands-On Preview: Multiplayer Assassinations & Brotherhood Commands

Assassins Creed Brotherhood Hands On Preview: Multiplayer Assassinations & Brotherhood Commands

Ubisoft’s decision to include a multiplayer mode in Ezio’s latest adventure was both unsurprising and fairly exasperating. Publishers seem to be pushing an online multiplayer component on every decent singleplayer experience, and when I was invited to try out a few rounds of AC Brotherhood’s new competitive gametype, I was genuinely expecting a tacked on little distraction.

Well shut my mouth. As it turns out, it’s really rather good.

Rather than a straight deathmatch, Brotherhood’s ‘Wanted’ mode is a microcosm of the series’ most satisfying singleplayer kills. You’ll choose your character from a selection or archetypes that resemble the gormless peasants that mill around the expansive city maps… and will be tasked with hunting. You’ll be given an picture and a rough compass locator- but since there are plenty of identical NPCs to blend in with, you’ll need to closely watch the characters for any signs of suspicious behavior. Sprinting, climbing or pushing through crowds is a sure indicator of your human opponent- and you’ll need to approach them without alerting them to your presence (preferably dispatching them with a diving assassination stealthy crowd infiltration).

Assassins Creed Brotherhood Hands On Preview: Multiplayer Assassinations & Brotherhood Commands

Here's a motley crew of archetypes. They all look identical to their NPC counterparts... so prepare for some detective work before the kill

Read on... and discover how the hunter becomes the hunted!

Game Buzz 30: The Idiocy Of Liam Fox

Game Buzz 30: The Idiocy Of Liam FoxGame Buzz is a weekly opinion column designed to take an irreverent look at one of the biggest news stories to break in the past week. Every Friday we’ll be bringing you another slice of reaction to topical gaming news, and inviting you to agree, disagree, shout assent, vent rage, scream and complain to you heart’s delight. This week, we look at Liam Fox’s outburst over Medal of Honor and discuss why he is, in fact, the Doctor of Douchebaggery.

Games will turn your children into drug-addled, murderous drones. You’ll learn how to score crack from an ice cream van, pick up a hooker and then brutally execute her. Games encourage interspecies erotica and alien porn. They decrease your penis size and cause you to go blind. Excessive gaming will lead to intense psychological damage and anti-social behaviour and all games developers and publishers are really soul-harvesting reapers hoping to power a gigantic Doom Cannon with the stolen Innocence of generations of otherwise wholesome kids.

Apparently.

The latest scaremongering headline, which Defence Secretary Liam Fox probably thought would be an easy shot to make for maximum reward, is that games are also unpatriotic. Last weekend, Fox spoke out against EA’s upcoming Medal of Honor (you can check out our impressions of the mutiplayer here), apparently upset at the game’s multiplayer mode which, admittedly, allows players to engage in combat on the side of the terrorists.

With much of the publicity surrounding the game focused on the Tier 1 operatives, the gritty sense of realism that EA are hoping to bring to the game, and the harsh reality of the war in Afghanistan, Fox took offence at the possibility of players fighting as the Taliban:

‘It’s shocking that someone would think it acceptable to recreate the acts of the Taliban. At the hands of the Taliban, children have lost fathers and wives have lost husbands. I am disgusted and angry. It’s hard to believe any citizen of our country would wish to buy such a thoroughly un-British game. I would urge retailers to show their support for our armed forces and ban this tasteless product.’

EA’s response, predictably, was unruffled and straight to the point:

‘The format of the new Medal of Honor game merely reflects the fact that every conflict has two sides. We give gamers the opportunity to play both sides. Most of us have been doing this since we were seven: someone plays the cop, someone must be robber. In Medal of Honor multiplayer, someone’s got to be the Taliban. ‘

Game Buzz 30: The Idiocy Of Liam Fox

Is the cheap shot at gaming a thing of the past? Read on to see what Matt reckons...

Diablo III Hands-On Preview: The Witch Doctor

Diablo III Hands On Preview: The Witch Doctor

The four hour Gamescom queue for Diablo III is true testament to how gamers revere Blizzard’s epic loot-grinding series. Whilst I was luckily able to bypass the lines and get behind the scenes, I was still a little nervous at getting to grips with Diablo’s long-awaited return. Imagine meeting an old flame after several years of loneliness. Diablo III is basically designed to emulate the same balanced, beautiful and beloved gameplay of the franchise while making the experience more accessible and graphically capable… and from what we’ve seen, it’s shaping up to accomplish exactly that.

Let’s start with the basics. Clicking on an enemy moves your character in for the attack, with the right mouse button used to trigger a spell or skill. Using the numbers and function keys allows players to hotkey their favourite spells, though two frequently-used abilities can be mapped to the Tab key for easy selection in a hectic skirmish. The classic inventory screen and skill points system makes a welcome return, with the familiar red and blue globes informing players how much health and mana they have left.

Diablo III Hands On Preview: The Witch Doctor

Fiery death has never looked so good...

So far, so Diablo II… except that several new features make the title much more user-friendly and accessible this time around. Enemies frequently drop health and mana orbs that replenish the player on-the-fly, meaning that we can stay in the fight for much longer before needing to haul ass back to town. A new checkpoint system also replaces the need to respawn back in the nearest safe city after death, which simply puts you pack on track when you die (although there will apparently be a gold or durability penalty when the final version goes gold).

Read on to get to grips with Diablo III's most niche class!

Dragon Age II Preview: Choice, Consequence and Chunky Kibbles

Dragon Age II Preview: Choice, Consequence and Chunky Kibbles

When it was reaffirmed that Dragon Age 2 would be arriving in March 2011, across the top-end consoles and PC simultaneously, the audience of assembled journalists, bloggers and lucky enthusiasts erupted into applause. BioWare’s next-gen take on classic, Tolkien-esque fantasy may have floundered around a bit in the last eighteen months trying to forge an identity of its own but its surprisingly compelling characters and storyline provide have earned the series a pretty big following.

Understandably, BioWare and EA are looking to see if they can strike gold twice with a sequel that Lead Designer Mike Laidlaw assured us had taken into account the feedback from the fans. Accumulating and sifting through, letters, forums posts and emails – an experience Laidlaw described as ‘pretty humbling’ – BioWare claim to have made ‘improvements driven by the public’ for instalment number two.

Dragon Age II Preview: Choice, Consequence and Chunky Kibbles

With that in mind, Laidlaw outlined three areas from the original that the development team have been heavily focusing in on, directed by the fan feedback: Graphics, Combat and Story. Dealing with complaints relating to the first game’s visual style – or less diplomatically, that the console version looked like the backend of a boar with bowel issues – Dragon Age 2 is having something of a graphical overhaul. Although not terribly evident in the pre-build we were shown, the game has lost some of the photo-realism and looks to be striving for something a little more stylised.

(more…)

Gran Turismo 5 Hands-On Preview: Does Exactly What It Says On The Box

Gran Turismo 5 Hands On Preview: Does Exactly What It Says On The Box

What’s there to say about Gran Turismo 5? You’ve all seen the trailers. You’ve all complained about the wait. You’ve all made your minds up about whether or not you’ll be buying it. Still, you’d all moan if I came from Gamescom without getting some quality time with Yamauchi’s epic racer… and suffice to say, it’s shaping up to be the best pure racer ever. For better or for worse.

Yamauchi brought the latest code along to the show (since the team will be polishing it right up to the wire)- and clambering into a comfortable pod with a force feedback steering wheel, I finally began to see what all the fuss was about.

Gran Turismo 5 Hands On Preview: Does Exactly What It Says On The Box

Vorsprung Durch Technik. Apologies for the German text!

Click here to get to grips with the "real driving simulator"!

Spec Ops: The Line Developer Walkthrough – Sand, Glass Giraffes and Consequences

Spec Ops: The Line Developer Walkthrough   Sand, Glass Giraffes and Consequences

Spec Ops: The Line has only made the barest of dents in our gaming news up to now, but since I was able to get to grips with the pre-alpha build without any preconceptions, I was able to appreciate Yager’s upcoming title on its own merits. It’s a third-person shooter set in the cataclysmic ruins of Dubai after a series of massive sandstorms reduced the city to a lifeless desert… and though it’s still taking shape, it’s easy to see what they’re driving at.

The story and setting is more than a little confusing, but here’s what we know. Playing as grizzled lieutenant Martin Walker, you’ll lead your team into the supposedly sterile environment to find a couple of missing Spec Ops squads… only to find that their commanders have gone full-on Apocalypse Now crazy. They’re both carving out their own kingdoms and exploiting the terrified looters and inhabitants to do so.

The demo started in the destroyed ruins of an opulent hotel. Destroyed beauty has provided the art style for many many shooters, but Dubai provides a jarring contrast between the opulent hotels and arid sand dunes. Seeing crystal giraffes next to decaying bodies and genuine squalor is an obscene take on Dubai’s massive class disparity. A falling mercenary shattered a recessed fish tank, showing off some seriously impressive glass effects even at this early stage.

Spec Ops: The Line Developer Walkthrough   Sand, Glass Giraffes and Consequences

The contrast between shimmering glass and barren dunes is further exacerbated by the hanging body motif.

Click here to check out the firefights and morality system

Lego Star Wars III Hands-On Preview: Brand New Details, Huge New Battles

Lego Star Wars III Hands On Preview: Brand New Details, Huge New Battles

Traveller’s Tales are one of the few developers that successfully marry accessible family fun with a deep respect for their source material. Their Lego titles, while prolific, are also intensely capable in their own right- but many are worried that their newest Lego Star Wars title might be a step too far for the franchise. With every film now well and truly covered, Lego Star Wars III only has the Clone Wars CG television series to draw upon… and even though I’m a fan of the franchise, I was still a little worried about the new setting.

After half an hour of one-on-one time with the latest build and Traveller’s Tales Producer Nick Ricks, I’m almost certain that this will be the best Lego Star Wars title yet. If not the finest work that Traveller’s Tales has produced to date.

The first thing you’ll notice about Lego Star Wars III is that it’s running on a brand new engine. Characters and backgrounds enjoy a new lease of shiny high definition life, featuring realtime lighting, impressive texturing and a physics engine that allows Lego pieces to realistically roll around. Ricks explained that they’d moved the camera much closer to the action in order to create a cinematic feel- and by doing so, have managed to fully immerse the player to the characters and action. It’s a much more visceral experience this time around.

Lego Star Wars III Hands On Preview: Brand New Details, Huge New Battles

The new camera angle and engine makes everything much more immediate

Read on for epic space battles, clone soldiers and brand new info!

Mon, 23 Aug, 10
Author:
Matt Gardner

Category:
Gaming articles

Tags:
, , ,

Click To Play: Choice of Romance

Click To Play: Choice of Romance

Here at Dealspwn we’re all about getting the best games for the least amount of financial effort, and we often tend to forget that some of the most addictive offerings out there are completely free. With that in mind, welcome to Click To Play, a new weekly feature where we’ll be hunting down the best browser-based games each week so you don’t have to.  Check in with us every Monday to spice up your coffee breaks for the week!

This week: Choice of Romance

It’s not often that you see a game that pitches a text-based ‘choose your own adventure’ situated in a fantastical historical version of Spain with Life and Death Magi, entirely focused on political intrigue and courtly romance. But Choice of Romance is one of those games. Produced by the same group who did our C2P featured Choice of Broadsides and Choice of the Dragon, it puts you in the shoes of the eldest child of a penniless feudal family looking to climb their way up the social ziggurat through your marital fortunes.

Click To Play: Choice of RomanceI’m a big fan of narrative in games and I used to absolutely love Choose Your Own Adventure stories when I was younger and I absolutely loved the first two games so this was something of a no-brainer.

It certainly won’t be to everyone’s tastes, although the Choice of Games team is gradually amassing quite a diverse roster – become a dragon, become and admiral, sleep your way to the throne (or not as the case may be) of a feudal nation – but I love them all. Again, there are multiple endings and narrative paths and, although often they’re pretty predictable and sometimes the template is all too easy to see and the characters a little too neat, it’s still a fun little way to spent a quarter of an hour.

Gay, lesbian, straight, bi-curious, this game’s open enough to be accessible to anyone, a claim few games can make these days. But it’s in playing out all of the different scenariosand exploring all of the endings that it’ll really come to life. It’s longer and deeper than the previous two, and apparently only the first part (the second is on the way). Hopefully there’ll be some kind of way to continue on depending on what ending you arrived at, but we’ll have to wait and see.

If that’s not your bag…I suggest you check out fun little kinetic puzzler e7 which is another little game I’ve been utterly spellbound by since returning from Gamescom.

James Bond: Blood Stone 007 Preview: Developer Demonstration

James Bond: Blood Stone 007 Preview: Developer Demonstration

I managed to get hands on with GoldenEye a few weeks back at the Ninty showcase day in London and wasn’t terribly impressed and, as you may have noticed from his preview, neither was Jon. I’d like to say that it was the Wii holding it back, but frankly I think the idea was kind of doomed from the start. Bond fans shouldn’t fear, though, because Bizarre Creation have teamed up with Eon Productions and Danjaq to try and provide a Bond experience that punches above the middling-to-average quality the series has languished in since Rare’s heyday…

…and it’s looking pretty good.

James Bond: Blood Stone 007 Preview: Developer Demonstration

Echoing Everything Or Nothing, which really didn’t suck all that much, Blood Stone 007 is shaping up to be a pretty varied third person shooter, with a good deal of interesting and promising parts to it. ‘We really wanted to create a cinematic experience. Bond has this incredible history and it meant a lot to us as a British studio…I mean every little boy wants to grow up to be James Bond,’ suggested Bizarre’s Neil Thompson.

That’s all well and good, but words don’t necessarily make a good game. Thankfully, Bizarre have a few things up their sleeve. For starters they’ve turned to acclaimed Bond writer Bruce Feirstein for a script which sees a secret biochemical weapon go walkies along with a missing researcher. Of course Bond is tasked with finding out what the hell is going on and so, teaming up with Joss Stone’s steely socialite Nicole Hunter, and jumping through a bunch of locales from Bangkok to Athens, he proceeds to get on with it, wading through a bunch of terrorists led by a man named Greco to do so.

James Bond: Blood Stone 007 Preview: Developer Demonstration

Bizarre might seem to be an odd fit for Bond. The Liverpool-based studio are, after all, far more renowned for titles such as Geometry Wars, Blur and Project Gotham Racing. The secret to this game, however, lies in 2008’s The Club, but whilst the team working on Blood Stone might be highly similar, the arcade, point-scoring style of the former has been replaced by a ‘much deeper shooting experience’.

Click here to find out how Blood Stone 007's shaping up...

F.3.A.R. Hands-On Preview: (Demonic) Possession Is Nine Tenths Of The Law

F.3.A.R. Hands On Preview: (Demonic) Possession Is Nine Tenths Of The Law

As a Monolith fan, I was genuinely interested to see what Warner Brothers have in store for the F.E.A.R. Franchise. The news that cooperative mechanics would playing a huge part this time around both intruiged and worried me- and luckily, I was granted some hands-on time with the demo and a handy rep to answer a few of my questions.

Let’s kick off with the player characters. As you probably know, F.E.A.R. 3 casts you into the role of two psychic clone soldiers, each of whom hate each other but grudgingly need to rely on each other’s unique abilities.

The Point Man, as you’d expect, is all about direct combat. He’s skilled with firearms and hand to hand combat- and naturally his slow-motion enhanced. This slowed perception also allows his co-op partner to operate in bullet time for the duration of the effect, which provides as well as providing a fair few achievements. He doesn’t really offer anything new or exciting, but you can still rely on the Point Man to bring a hail of lead and devastating slide kicks to the party.

F.3.A.R. Hands On Preview: (Demonic) Possession Is Nine Tenths Of The Law

Fettel, on the other hand, is a much more interesting combatant. Whilst he can throw weak bolts of psychic energy at his foes, he’s extremely vulnerable in open battles and needs to rely on his seriously impressive unique ability. Holding the left trigger while targeting an opponent binds him with a leash of twisted psychic hate… and a single button jab subsequently allows you to leap into your enemy and control them from within. Whilst possessing an enemy Fettel can shoot, equip weapons and take cover just like the Point Man- so considering that he offered the best of both worlds, I took control and started the demo with the WB rep backing me up.

Click here to discover Fettel's psychic shenanigans!