With EVE Online under their belts, and upcoming PS3 tie-in Dust 514 set to give the console industry something groundbreakingly new, CCP have been extolling the virtues of publising partner Sony in helping to bring MMOs and free-to-play experiences to fruition on consoles.
"The Sony folks have been very open and collaborative with us," said CCP's CMO David Reid. "Everybody realises that it's something different. It's a different project than other projects on the console or in the PC space really have been. And as a result at CCP we've had to find a partner that could be open with us. We have worked through virtual goods policies together to do things.
"This is not something we could have done on any other platform. You have to think about the complexity of connecting the PlayStation gamers on Dust with the PC gamers of Eve Online and there isn't any other platform in the world where we could do what we wanted to do on Dust 514.
"This is all a brave new world that we and Sony are jumping into together."
Of course the key aspect of F2P and MMO titles has been the ease with which developers can update, upgrade, and fix their systems on PC, reacting and patching problems quickly in a matter of hours - something that has not previously been explored in great depth on the rather more closed systems of home consoles. However, Reid said that CCP have been working very closely with Sony to create a system that allows everyone to be happy.I
"We've been able to work with Sony to come up with both a technical architecture and a business policy that allows us to that very quickly," he stated.
Apparently, a fair amount will go directly through Sony's own QA processing, but CCP will have the option to bypass that when it comes to smaller changes.
"When stuff is live and in the field and now we're tuning dials very carefully, that becomes something that happens more in the boiler room, if you will, of Dust 514 with the designers being able to make those changes on a very rapid pace and put things out in the field that way."
Noting the free-to-play nature of the game, and fielding questions on those playing the game for free and not paying their way, Reid said that there's room for all comers, emphasising that this is a very new experience for everyone, and highlighting the social nature of the game and its PC partner.
"It's not that people who play the game for free are bad for us. Every player playing the game is making it better for everybody else. It is just one more exponential node in the social network because every player that joins the EVE universe is now another social connection for every other player in Dust and in EVE Online.
"This will be something that no one has ever done. This will be brand new for all of us."[GII]