"A Strong Relationship With Players" Is More Important
In the wake of sensational rumours purporting that the next-generation Xbox console won't play pre-owned games without an online pass, several developers have come out of the woodwork to give their take on the situation. Volition's Jameson Durall controversially praised the idea as "fantastic," but in sharp comparison, CD Projekt have decried the potential move as "a bad thing." Instead, the developers behind the Witcher 2 believe that fostering "a strong relationship with players" and giving us a reason to keep our games in the first place is more important than punishing those who choose to buy used. Or just want to bring a game round to a mate's house.
Hear hear. More after the break.
CD Projekt's Adam Badowski slammed the idea in an interview with Eurogamer, suggesting that their philosophy is to retain players by treating them fairly and offering them good reason to not trade in their games in the first place.
[The rumoured anti pre-owned technology] can be a bad thing.
We should invest more power to upgrade and polish our products and convince players to keep our products, to be with us, to understand our needs - because we are an independent developer, we have to prevent lay-offs, we need to grow up and have the power to create new games.
Most hardcore and hardware solutions will be OK for short periods. But a strong relationship with players, with customers, can change the situation. And for us, this is a better way.
Marketing lead Michał Platkow-Gilewski backed their stance, stating that free will is more important than publisher impositions.
Our players - gamers - they make their choices. they want to keep with us because they believe our product is worth it, is worth keeping on their shelves, even if they ended the game two or three times already. And they are doing this because they have free will, and if we cancel that, maybe that will be good for business, but if someone forced me to keep the game even if I didn't want it, it's against my will.
We want to do as much as possible for our players, our gamers. We don't want to force anyone. It's like we did with DRM-free: we give them freedom and we believe they will stay with us.
The pre-owned debate rages on, and there's no doubt that developers deserve to be paid handsomely for their hard work. But we reckon that CD Projekt have, what we call, the right attitude. What do you make of it?