CD Projekt RED have suggested that there's no reason to compromise on the bells and whistles when it comes to RPGs. On the contrary, the devs behind The Witcher and its sequel reckon RPGs should look better than the aesthetic arlings of the FPS genre...
...if it helps the story, of course.
“We don’t see any reason why RPGs should look worse than shooters. They should actually look better,” co-founder Marcin Iwinski told VentureBeat.
“The story’s always the thing, because that’s the thing which keeps you playing, but these days — and especially in the next generation when you have the new consoles, when you have the new HDTVs — you’re going to want bells and whistles on the graphical side, and we want to deliver on that as well.”
CD Projekt RED's latest venture will be action-RPG Cyberpunk, announced in their summer conference just before E3, but Iwinski notes that the studio have been setting standards with their past games too.
“I think we’ve created some new standards in terms of storytelling in the RPG genre, in terms of having no compromise in the way the story is being told, how we shape the world, how believable the characters are, how similar it is to what we see around us,” he said.
“We are really looking at totally new ideas on telling a story and involving the gamer in it. I think we’re looking at what the critics were saying and what the fans were saying. I think we’ve delivered something totally new.”
CD Projekt RED recently overhauled The Witcher 2 for Xbox 360, and they absolutely rocked it.