Here at Dealspwn we're all about getting the best games for the least amount of financial effort, and we often tend to forget that some of the most addictive offerings out there are completely free. With that in mind, welcome to Click To Play, a weekly feature where we'll be hunting down the best browser-based games each week so you don't have to. Check in with us every Monday to spice up your coffee breaks for the week!
As a fair few PR representatives were all scurrying off to E3 last week the review copies dried up a little bit so I found myself playing a massive deal of free flash games and attempting to complete another percentile of Just Cause 2 (god that game's enormous!). Thankfully, it's been an exceptional week for browser games so, instead of bringing you just one bastion against boredom, this week I'm highlighting three wonderful ways to procrastinate at work or school. Remember, all work and no play turns you into a mindless automaton. You've earned this. Click the images to play the respective games.
Yes, the physics-based trebuchet simulator is back. It's time to fling more objects at worryingly poor medieval masonry and attempt to flatten the royalty and entourage inside. This time around, developer Joey Betz has added a plotline, improved graphics, a wider array of projectiles and incorporated the level designer and sharing mechanics that already made for one user-generated expansion into the main menu. Additionally, your foes now explode when a beam comes crashing down onto them rather than slumping against a wall with a grunt which is oddly satisfying. Simple, addictive genius.
Another rather introspective browser game, this one again comes in the form of a simple platformer. Move around with the cursor keys and work out how to play the game as you go. From time to time, text will pop up on the screen. Some will be instructions you can choose to obey or ignore, choosing the latter results in supreme dissatisfaction on the part of whoever is speaking the text, other instances will showcase questions that you can answer by clicking on the emboldened responses. There's a starkness to the visuals, the sound and, most of all, the text that gradually begins to convey a number of possible themes and provoke several responses. Having played it through three times now, a feat that will take no more than 15 mins, I'm struck with an interpretation that proves rather unnerving and disturbing. I won't reveal what I drew from the experience, that would potentially ruin it for others, but to those looking for something a little different they'll certainly find it here. Another example of how some of the most original, provocative and curious game development is sitting free for all to see right under our noses.
Like a cross between origami and Mario, Fault Line is a puzzle platformer with a difference. Forget physics-based object gameplay, what about doing a Doctor Who and bending the fabric of space. This little gem sees you playing across a load of increasingly fiendish platforming levels as a funky little blue robot. You'll be required to do the usual - dodge enemies, avoid cliffs, don't let your face become friends with a bunch of spikes - but you have a fairly nifty trick up your sleeve. You see this robot has detachable hands that can be used to target special nodes in each level that, quite literally, fold the space in between them much as you would a paper aeroplane. Fault Line is an absolutely fantastic game, full of invention and makes good use of it's gimmick to make for some terrific head-scratchers towards the end. Highly recommended.