Here at Dealspwn we're all about getting the best games for the least amount of financial effort, and we often tend to forget that some of the most addictive offerings out there are completely free. With that in mind, welcome to Click To Play, a new weekly feature where we'll be hunting down the best browser-based games each week so you don't have to. Check in with us every Monday to spice up your coffee breaks for the week!
This week: Symon
Symon is a point and click adventure game from Gambit, running as part of a series of summer prototypes, in which you play a bed-ridden hospital patient whose only deliverance from the nightmare of his reality is through dreams. Cue an incredibly curious little game, if pretty short, that strives for something PnC games rarely achieve: replayability.
Sure you'll have to solve abstract puzzles thrown at you by the inhabitants of Symon's dreams as you might with any PnC game, a genre famed for boasting a certain logical progression, however warped that logic might be. But, thanks to procedural generation, you'll see a host of different things each time you play the game.
Stuffed as it is with random items, things that really don't seem to make sense, half-symbols and paradoxical characters, Symon resembles something in and of a dream itself, which is kind of the point. Its haunting, bittersweet piano adds to an air of melancholy that pervades the whole thing, aided also by the stylised imagery that reminds me a little of a colour-version of Every Day The Same Dream.
Sadly, for all of its interesting ideas and ambitious execution, Symon drops the ball in the last act, offering little closure to speak of. In between dreams you'll begin to see photos appear beside Symon's hospital bed as you 'solve' each dream, but once you've found all three there's little reason to carry on really. That said, while it lasts, Symon is a gently stirring, affecting demonstration of an ambitious take on the PnC genre.