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Cliffy B Would Love To Reboot Unreal As Open-World "SciFi-Rim"

Jonathan Lester
Cliff Bleszinski, Epic Games, FPS, Unreal

Cliffy B Would Love To Reboot Unreal As Open-World "SciFi-Rim"

If Epic Games were ever to return to the original Unreal, Cliff "Cliffy B" Bleszinski would dearly love to reboot the 1998 shooter as a Skyrim-like openworld title featuring tight shooting and epic exploration.

"SciFi-Rim," if you will.

"I was quoted recently on a Fortnite panel about the first Unreal and what a reboot might look like," explained Bleszinski during a Reddit Q&A session. "Having really grown into a big Bethesda fan lately (Skyrim rocked my world) I couldn’t help but wonder what a reboot of Unreal would be like if it was more “SciFi-Rim.”"

“Sure, there would be shooting involved,” he continued, “but exploration would almost be more important. Get back to that sense of wonder that the first game had. (Caves and castles and crashed ships are basically your dungeon instances, whereas the “overworld” is less intense.) Put it on a high end PC and prepare yourself for amazing visuals never before seen in real time.”

Bleszinksi also weighed in on the idea of rebooting the original Unreal Tournament (which is still utterly masterful, by the way - I'll see you on Facing Worlds). Apparently revisiting a classic can be a poisoned chalice.

“As far as a new UT, it’s hard to say. Shooters and their sequels are a tricky beast. Often you wind up upsetting your core whenever you make a sequel because sometimes you change things the users didn’t want changed, or the users are so very in love with their memory of the original game that there’s nothing you can do to live up to the first game. This happened with Counterstrike: Source, Quake 2, Unreal Tournament 2003, heck, even Halo 2.”

What do you make of it, dear reader? Would you want to explore the Unreal universe?

Add a comment4 comments
DivideByZero  Sep. 17, 2012 at 14:13

Unreal and unreal tournament were amazing games in the early days. Tournament went off the boil IMO, but I would love to see a reboot of both.

It's hard to please everyone, this is true... but the same applies to a new game too. If you make a good game, more people will be happy than not and you will have a game that does well.

It would be hard to beat the status of the early unreal titles as they really captured a generation (much like CoD does at the moment), but you could still make something amazing.

Personally I really really miss multiplayer games having bots like in Unreal Tournament... having a load of cannon fodder is great fun. Also, Wasn't Unreal where "Bunny hopping" came from? Noobs nowadays think that when you jump in CoD to avoid getting shot that's it's bunny hopping... but it's not, it's jumping... back in unreal days there was a kinda exploit where there is no drag in the air, so if you run and jump and jump as you land, you could build infinite speed and cross an entire map in seconds... something I wish you could do on CoD nowadays seeing how they have big maps and fewer players.

Last edited by DivideByZero, Sep. 17, 2012 at 14:14
kor1ttke  Sep. 17, 2012 at 15:22

Bunny hopping refers to constant jumping and has always been in FPS games. Strafe/circle jumping comes from the Quake engine where specific movements caused in-air acceleration; Unreal games never had this property.

Bunny hopping is nowadays a term spouted by the new-age social gaming qq-ing naab because they naturally suck with their eye to hand coordination. Most common in CoD/BF.

Quietus  Sep. 17, 2012 at 15:57

Yeah, the bunny hopping thing was more of a Quake deal, whereas UT had the dodge move.

DivideByZero  Sep. 18, 2012 at 15:09

I think you could well be right Quietus... I had modded maps for both back in the day, so could play UT on Quake and the other way round too... though neither maps were as cool as the maps of the shrunken world, where you could play on a kitchen worktop and the like.

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