Codemasters are the latest studio to speak out in favour of the ease with which games can be developed for the Playstation 4. Of course, considering that all PS3 dev kits came with two years' supply of bubble wrap, 5,000 stress balls, and a bottle of anti-depressants (these may not be entirely accurate facts), teaching a manatee to juggle is probably easy by comparison.
The general consensus amongst our guys is the architecture is a little easier to get our heads around”, reported senior executive producer Clive Moody. “It’s no secret that PS3 was tough, very, very, bespoke architecture.
“It was something that took us and a lot of developers a lot of time really to just understand how to squeeze the best out of it. I think from the off with PS4 architecture it’s going to be easier to get results. The last thing we want as developers is stuff in the way of producing and creating experiences so that’s a massive plus.”
With the Xbox 360 proving to be the lead development platform for many companies, and a number of multiplatform titles suffering bad PS3 ports, no doubt Sony are hopeful that they can turn things around for next-gen. [EDGE]