Dishonored co-creator Raphael Colantonio hopes that publishers are being honest when they suggest that it's the end of a generation cycle that's making them nervous about investing in new IPs, and that the start of next-gen will herald a flurry of creative activity.
"For sure, publishers recently have been very afraid of creating new IPs, because it’s more investment," he told OPM. "New IPs usually barely make their money back. It’s only with the sequel that you start making money, if the first one was successful. So there are a lot of risks.
"It is funny, because we’re always hearing that the reason why there are no new good IPs is because it isn’t good to launch a new IP at the end of a console cycle. But hopefully publishers will follow through with what they’re saying – that the only reason there are no new IPs is because of the old cycle – so let’s see what happens with the new cycle. We hope so, because it’s a big trend right now on forums and with players: everybody is complaining about playing the same games over and over. As gamers we would like to see [more new IPs], and as creative people we would like to see that."
Earlier in the interview, fellow co-creator Harvey Smith spoke about the difficulties that Arkane had faced in creating a game such as Dishonored - a new IP set in a striking new world.
"It multiplies the difficulty of everything," he said. "In our case I think that’s true not just because it’s a new IP, but because it’s a new world. [There were] all the normal difficulties of making a game across many languages and across three major platforms, as well as all the difficulty with making such an ambitious game – this is not just a paint-by-numbers game. On top of that it’s a new IP, and so you have to educate people about what it is. It doesn’t take place in a normal world: it’s set in a world that doesn’t even have the same calendar, religions, mythology or continents."