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Community Bite: BioShock User Sound Design

Matt Gardner
Community Bite, Daily Bite

Community Bite: BioShock User Sound Design

Every so often, we get an email from one of our community members informing us of something awesome that they've done, and to be honest this is what the Daily Bite section is really for. Though we'll readily trawl the internets for funnies and curios, we'd much rather shed he spotlight on you, our community. We enjoyed the Minecraft DP totem, we've marveled at the delights of the Dealspwny, and dropped jaws at some brilliant costumes. But every so often, someone goes to the ends of the earth to do something rather spectacular purely out of love for the game in question, and it blows us away.

Painstakingly recreating the audio from the first few minutes of Bioshock is one such thing, and the talented sound engineer who did it came from our very own community.

Kopite211, take a large bow!

Bioshock is one of the few games that really delivers in terms of audio. As gamers we sometimes overlook the importance of good sound design, how it really enforces what we see on screen and just as importantly what we cannot see. With the continuous focus on pushing the boundaries in terms of graphics it seems little exposure is given to improving the fidelity of and mixing of audio. Really both go hand in hand and with the right combination a resultant experience that is greater than the sum of its two parts can be delivered. Such a perfect marriage between the two can be found in Bioshock, a game widely renowned for its highly immersive quality.

The following is a project I undertook inspired by the sound design in Bioshock whereby all the sound for the first three minutes of the game has been recorded or sourced, edited, processed and mixed from scratch. It was the first time I'd attempted to do anything like it but it certainly won't be the last. Amongst many arduous and exhausting days work there was a lot of joy to be found in creating the various environments. Most rewarding was recreating the music heard in the lighthouse when approaching the bathysphere, finding an working gramophone and a record of La Mer was tricky but it paid off in the end.

Anyway I could go on forever, give it a watch and see what you think, hopefully you'll enjoy it and take something away from my ramblings. All the best to everyone at Dealspwn and if anyone's in need of something vaguely audio related I'm at your service. - Kopite211

NB. Definitely use some high-grade headphones for this one.

Add a comment4 comments
JonLester  Aug. 31, 2012 at 09:06

Amazing work - to the extent where I genuinely thought that the original audio was playing to act as a 'before and after.'

Really highlights the value of great audio in games, and the work that goes into it. Nice one Kopite. 8)

Kopite211  Aug. 31, 2012 at 09:54

Thanks very much, if there was a blushing emoticon I'd use it!

Late  Aug. 31, 2012 at 11:14

Fantastic job! (I've commented on youtube.)

Kopite211  Aug. 31, 2012 at 12:34

Fantastic job! (I've commented on youtube.)
Thank you sir, kind words.

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