EA "Pushed Hard" To Capitalise On Original's Success
Dragon Age 2 hit the shelves this morning - and we'll have a full review for you shortly - but many gamers were amazed at how quickly BioWare managed to churn it out. 18 months is incredibly fast for a triple-A release, and Dragon Age 2's composer has stated that the release is a "rush job"... as well as suggesting that there might be a fair few bugs to squash on the audio side of things.
Inon Zur is the composer behind the likes of Fallout 3, Prince Of Persia and the original Dragon Age, and was instrumental in scoring Dragon Age 2's soundtrack. However, he feels that EA pushed so forcefully for a quick release that he had to rush in order to make the deadline. Apparently EA were keen to hurry DAII onto the shelves in order to make the most of its predecessor's success... and that this hurried schedule could have let a few bugs and glitches into the mix thanks to a lack of QA.
I'm really looking forward to see it. I know there are a few bugs that still need to be fixed. Unlike other titles from BioWare, this [score] was kind of a rush job.
EA really wanted to capitalize on the success of Origins, so the game was really being pushed hard to be released now. So I'd like to know if there are bugs, or if there's anything we could patch or fix. - Inon Zur to IGN
We'll be sure to let you know if we spot any, though naturally, Inon Zur is only involved with the sound design rather than the coding. However, BioWare's reluctance to address Direct X 11 issues is fairly interesting. We'll let you know the score (in any sense of the word) as soon as our review goes live.
Are EA hounding BioWare too hard? Do you feel that the partnership is affecting the quality of their wares? Or is EA the best thing that's ever happened to BioWare? Have your say in the comments!