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CONFIRMED | Xbox One MUST Connect Online Every 24 Hours, Pre-Owned Policy Up To Publishers

Author:
Jonathan Lester
Category:
News
Tags:
Microsoft, Xbox One

CONFIRMED | Xbox One MUST Connect Online Every 24 Hours, Pre-Owned Policy Up To Publishers

"Loaning Or Renting Games Won’t Be Available At Launch"

Microsoft have finally stepped up to confirm a few of the rumours surrounding the Xbox One, and I really do mean "confirm." Two new posts from Xbox Wire contain some of the firm clarification that we've been yearning for over the last few months - namely that the Xbox One becomes a Blu-Ray player if you don't connect to the internet every 24 hours, and publishers will have final say when it comes to the pre-owned market and lending games.

Connection

Let's start with the big one. The Xbox One will require players to connect to the Xbox Live servers once every 24 hours to avoid all games being locked out. Here's the official line:

For an optimal experience, we recommend a broadband connection of 1.5Mbps. (For reference, the average global internet connection speed as measured recently by Akamai was 2.9 Mbps). In areas where an Ethernet connection is not available, you can connect using mobile broadband.

While a persistent connection is not required, Xbox One is designed to verify if system, application or game updates are needed and to see if you have acquired new games, or resold, traded in, or given your game to a friend. Games that are designed to take advantage of the cloud may require a connection.

With Xbox One you can game offline for up to 24 hours on your primary console, or one hour if you are logged on to a separate console accessing your library. Offline gaming is not possible after these prescribed times until you re-establish a connection, but you can still watch live TV and enjoy Blu-ray and DVD movies.

It's worth noting that this system will have plenty of benefits. You'll be able to play any of your games from any Xbox One console, for example, and that's literally it. In fairness, mind, it's unlikely that the vast majority of consumers will have trouble connecting to the internet once per day (in all honesty, we tend to always run our Xbox 360s while connected to Xbox Live).

Pre-Owned & Licensing

Microsoft's stance on pre-owned games regulation still isn't 100% clear, but we're getting there. Effectively, Xbox One is designed to give publishers the power to set up pre-owned arrangements with "participating" retailers, presumably backed up by system-wide DRM that can be opted into. Microsoft won't get a share of pre-owned profits, contrary to earlier reports.

In our role as a game publisher, Microsoft Studios will enable you to give your games to friends or trade in your Xbox One games at participating retailers. Third party publishers may opt in or out of supporting game resale and may set up business terms or transfer fees with retailers.  Microsoft does not receive any compensation as part of this. In addition, third party publishers can enable you to give games to friends.

The phrase "participating retailer" has us slightly worried, and we have to wonder what some publishers will do with this newfound freedom. Of course, some will decide not to take advantage of the more draconian options open to them for fear of backlash.

You can loan a game to a friend, ONCE, so long as they have "been on your friends list for at least 30 days." Also, "loaning or renting games won’t be available at launch, but we are exploring the possibilities with our partners." That's nice.

So... thoughts?

Add a comment7 comments
Quietus  Jun. 7, 2013 at 11:02

Oh dear, Microsoft. You do realise that all those parents out there who may have considered buying a console for their kids might not want them online? All those kids that may have had a console to just play games on? Well, you've just lost most of those sales.

stevenjameshyde  Jun. 7, 2013 at 11:34

WRT preowned and DRM being at the publisher's discretion, I really do hope that there's an awesome-looking, AAA-type game being released for XBone by a notoriously consumer-friendly development house at some point in the first year of the console's lifecycle which shows that draconian DRM isn't the best way forward. Y'know, if there was someone like CD Projekt Red releasing something big, a new title in their popular "Witcher" series of games for example

davidpanik  Jun. 7, 2013 at 11:56

Certainly not nearly as draconian as people had been fearing, but still far too complicated.

I certainly wasn't going to be buying an XBone at launch, but now, unless things change, I can't see myself buying one ever.

Winghead84  Jun. 7, 2013 at 14:01

That is really bad. My internet has been off for over a week before due to a weather-damaged telephone line. When you lose your internet like that all you can do is play games... except you can't do that now. And what about things like changing ISPs or moving to new accommodation? You're without internet for days at a time and would again just want to play games to relax. But you've paid £400 for a console that you can't play games on.

Breadster  Jun. 7, 2013 at 14:56

Well it's looking like I definitely won't be getting a Xbox One. Such a shame because I hate Playstation controllers. Then again, there'll probably be something really annoying about the PS4 as well. Maybe I'll just get a better PC.

chieftex  Jun. 7, 2013 at 17:39

And what about things like changing ISPs or moving to new accommodation? You're without internet for days at a time and would again just want to play games to relax. But you've paid £400 for a console that you can't play games on.


This is a really good point.

JonLester  Jun. 7, 2013 at 17:47

I probably should have mentioned that this *could* completely stop you from selling games on eBay etc, or selling things that are rightfully yours after the first sale. Depends on the publisher, perhaps, but you'd better believe that we need a few more details from the major players.

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