Just last week, we were musing whether Microsoft might abandon big-budget blockbusters for cost-effective Kinect titles. But not so, according to Kevin Unangst, senior producer for Microsoft's interactive entertainment business. "Now that we've got it in the hands of developers you're going to see more and more core games", claims Unangst, with Kinect's triumphant holiday return prompting a spike in developer interest.
We're already aware of a bunch of exciting Japanese titles for Kinect, like Panzer Dragoon's spiritual successor, Project Draco, the new Steel Battalion - sans ridiculously expensive controller, I hope - and Suda 51's Codename D. I expect we'll hear more from them at the Tokyo Game Show or PAX East, but in the meantime Unangst assures us "there are many hardcore games coming".
If you're looking at Kinect's current crop of games, focused on delivering family-friendly, some might even say gimmicky experiences, Unangst claims the launch line-up was a very important first step to take. "It was very intentional with Kinect to go out and deliver blockbusters like Kinect Sports and Dance Central", Unangst explained, "games that resonated with a broader audience". Now, with Kinect the best-selling peripheral of all time - although I'd hardly consider it peripheral to Microsoft's ambitions - it has a big opportunity to prove to the industry and the consumers that it's not just a glorified tech demo. That it can deliver the sort of experiences first promised. [CVG]