A software development kit for Counter-Strike: Global Offensive, which will allow players to create, mod, and edit the array of maps in Valve's upcoming multiplayer shooter, is being planned for release three months after the game launches.
Valve veteran Mike Durand is back in the driving seat for this one, having been creating SDKs for modders for the last six years, and the kit will contain maps from both Counter-Strike 1.6 and Source, with Newell suggesting that Valve are trying to strike a balance that will appeal to all fans.
"People have been playing various incarnations of Counter-Strike for a long time," Newell said on Seven Day Cooldown, "and have super strong opinions on the subtleties of aiming and those kind of things, and our sense is we've done a pretty good job of taking the best of both 1.6 and Source and combining those to CS:GO. So unless the beta testers are blowing smoke up our ass, I think we've done that.
"Hopefully, it's gonna help consolidate the two communities, that everybody will look at it and say, 'Okay, this is the version of Counter-Strike I've been waiting for,' but we'll see. We do think though that is what it gives them: an up-to-date, current, rich-content version of the game that they've been playing."