The folks at the Creative Assembly certainly don't look to rest on their laurels. The Total War: Rome 2 developers are looking at creating a more personal connection between armchair generals and their digital troops, and conveying a sense of "horrific warfare" on a macro scale.
“We’ve got naval battle and land battles interacting for the first time, so you can throw ships up beaches and have people ‘Saving Private Ryan-ing’ it up the beach,” said brand director Rob Bartholomew, chatting to MCV
“When I say Saving Private Ryan, that’s a phrase we’re using around the office a lot because we’re trying to inject that real feeling of horrific warfare so that the loss of your troops is going to affect you more deeply this time around.”
“We’re putting more personality into the troops that you’ll send marching off across the battlefield by using facial motion capture and giving more resources to animation.”
“We want to create that level of human strife, drama and character on a very macro-scale amongst these gigantic battles at the same time.”