Crusader Kings is one of Paradox Interactive's most respected grand strategy franchises; taking the Europa Universalis framework and using it to tell an epic saga of dynasties, machinations and all manner of dynamic, real-time skulduggery. The sequel is set to be one of the most historically accurate games ever made, so with my thinking cap firmly on, I sat down with Paradox to see how Crusader Kings 2 development is coming along.
Put simply: family comes first. Arranging the right marriage and securing heirs is more important than waging epic battle - though excitingly, you'll have as much trouble keeping your scheming spouses, courtiers and sons in line as you will with rival rulers.
The broad premise is much the same as before. Four hundred years of European history (starting from the auspicious year 1066) provides players with a sandbox playground full of disparate provinces, regions and fiefdoms to ally with and conquer. You'll raise taxes, raise armies and raise hell in the Holy Land in the time-honoured fashion... but that isn't really what Crusader Kings II is all about. Rather, it's about establishing a successful lineage, with the objective being to secure a bloodline that rules for many generations.
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