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Crysis 3 To Focus On Fine Detail Rather Than Skyrim's "Immense Scale"

Jonathan Lester
Crysis 3, Crytek, FPS games

Crysis 3 To Focus On Fine Detail Rather Than Skyrim's "Immense Scale"

Crytek plan to make Crysis 3 a lush and detailed experience that thrives on visual ambience - but without including the enormous distances and sweeping vistas offered by The Elder Scrolls V: Skyrim.

In an interview with games.on.net, Crytek Rasmus Højengaard suggested that Skyrim's staggering distances forced Bethesda to scrimp on the fine details - and that Crytek will be prioritising micro over macro.

In Crysis 3, we want scale, but we don’t want the immense scale that Skyrim has.

What we then add is detail within that scale that we decide, so that we get this richness in the environment that we want. Skyrim, they’re going for epic, epic scale, which means that their micro-detail is prioritised less. Their micro-detail exists in their grandeur rather than in their let’s-take-a-look-at-this-little-thing-here.

In development terms, this means that Crytek will be returning to the "almost arrogant" philosophy of the original Crysis for Crysis 3; focusing on shoehorning as much details as possible into every aspect of the environment. This means both advanced lighting effects, forest animals and dynamic foliage animations to create the impression of genuine depth.

It isn’t in any way pushing anything but the ambience of the game, but ambience in a setting like this is super-important. If you stop and everything’s frozen, it’s not gonna be believable.

You need all these layers with the depth; you need the light-shafts that move, you need the movement of the plants, and you need the little animals that hop around or some random deer that walks across the screen at one point that you can maybe shoot with your bow if you want.

“Stuff like this is what’s gonna make people go, ‘Holy crap, this is a rich environment.’ That is our goal.”

With luck, the newfound greenery and rainforest environment beneath the New York nanodome will allow CryENGINE 3 to show its true potential, compared to the drab locations in Crysis 2. Højengaard admitted that there simply "wasn't room" for this level of fine detail in the previous game.

Matt's Crysis 3 preview has more juicy details about what to expect from Crytek's upcoming shooter.

Add a comment3 comments
DivideByZero  May. 1, 2012 at 12:49

Surely they mean to say that unlike the vast open world that Skyrim is set in, this will be set in a very linear corridor like Crysis 2?!

JonLester  May. 1, 2012 at 12:53

Heh, that's definitely how Captain Subtext would read it...

Hopefully Crytek are serious about re-introducing the enormous, horizontal levels from the original Crysis.

DivideByZero  May. 1, 2012 at 13:19

To be honest though, I even found Crysis fairly linear. Sure it was an open map, but there were so many bits that were just really wide corridors.

You realise just how corridory (it's a word now) and linear a game is when you play something that is not... say Fallout 3.

Still, that said, I thought Crysis 1 was loads better than Crysis 2 and a return to that form would be ace.


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