Crystal Dynamics have stated that there won't be a Wii U version of the upcoming Tomb Raider reboot. According to their Global Brand Director, Karl Stewart, the development cycle began "quite a while" before the Wii U was even announced and that "it would not be right" to try and port it across as the team made a conscious decision to build the game up around specific platforms.
"When we started developing the game we made a conscious decision that it was all about building the game for a platform and making sure the game was specific to that platform," said Stewart (via Eidos' forum). "Given that we’ve been working on the game quite a while before Wii U was announced I think it would not be right to try and port it across. If we started building a game for the Wii U we would build it very differently and we would build it with unique functionality."
But does it really need unique functionality? Would it be so bad if it was simply ported over as it is, with the creases ironed out? What do you guys reckon? Do you need the bells and whistles or would you just quite like to play "normal" games alongside unique offerings?
Tomb Raider will, however, launch on Mac, although probably not alongside the global release for PC, PS3 and Xbox 360. Frankly, though, we're not entirely sure why you wouldn't just partition your hard drive in the first place with Boot Camp. [via EG]