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Crytek On Vigil: "Darksiders III Didn't Fit With Our Strategy"

Matt Gardner
Cevat Yerli, Crytek, Crytek USA, Darksiders, Development, Vigil Games

Crytek On Vigil: "Darksiders III Didn't Fit With Our Strategy"

Earlier in the month we reported that Crytek had snapped up around 30 or so ex-Vigil staffers, including founder David Adams, to help form the company's first US-based studio. Recently, Crytek CEO Cevat Yerli discussed the move, expressing surprise that nobody made a bid for the studio during the THQ auction, and explaining why no-one should be expecting Darksiders III any time soon.

“We were surprised when nobody bid on Vigil," Yerli told GamesBeat. "We would have liked to have bid, but there were too many unknowns. But when nobody bid [on Vigil], I thought that maybe we could reconsider bidding.

“But eventually we decided not to because the projects [the developer was working on] weren’t strategically fit for us, but I really liked David [when I talked to him] on the phone. He made a very good impression on me as someone who really cared, someone who is really passionate about what he does, and someone who is passionate about the team he works with.”

Yerli said that the team's history of games spoke for themselves, and marked the team out as one with great talent, but that it was the leadership of Adams, and the tight-knit corporate culture that impressed him.

“My point is, I saw a history of games that spoke to the team’s capabilities,” said Yerli. “I saw, from a corporate-culture perspective, a very fit core team, and I saw a strong leader in front of me.”

“I was thinking that if the [whole] team showed up to the Sunday meeting in full number, as David said they would, it would show implicitly the trust and respect the team has for David,” he added. “And when they all showed up and expressed that they really wanted to work together — that team integrity and the fact that they really didn’t want to split up was enough for me to say this goes beyond an interview.

“I didn’t ask David about his previous jobs, it was completely based on trust and the fact that these guys were great people with a great history."

As for Darksiders, Yerli said that Crytek "didn’t want to continue with Darksiders 3, since that doesn’t fit with our strategy [...] It’s not like we set the team on a specific game concept. They’re actually going to work on what David and the team identifies as what they want to do. Right now, they just know what the strategy of Crytek is and the framework we need to satisfy, but none of that drives what the game is about.”

Whatever Adams and his team end up doing, though, it will use CryEngine and, according to Yerli, it's "going to be awesome".

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