"We Don't Know If The Users Will Forgive Us"
In what can only be described as a heartwarmingly humble act, Dark Souls creative director Hidetaka Miyazaki has admitted to and apologised for frame rate issues in their tough-yet-rewarding RPG. In fact, Miyazaki is so mortified by the perceived problems that he's unsure whether fans will ever forgive him - and that a sequel might not happen because of it.
Speaking to Edge, Miyazaki threw himself on our mercy.
Yes, there were technical difficulties. I don't believe that it's okay to have them, but realistically speaking, it was quite a large-scale game - even in terms of budget and expectations.
So we're very sorry for the trouble we've caused by our processing errors and bugs from Japan. It was a title that we haven't really experienced in all aspects, so there were areas where we felt our technical side couldn't keep up with the game's scope, like an increasingly growing ache.
We don't even know if we'll have another chance. We have the confidence that we can improve from our mistakes this time and create an even better Dark world, but we don't know if the users will forgive us for the mistakes.
First of all: we forgive you. Get up. In fact, we didn't really notice many of these problems in our Dark Souls review.
Secondly, go and make the sequel already - possibly with slightly more responsive controls this time? Thanks.
And thirdly: isn't it nice when developers actually acknowledge and apologise for fan grievances? It makes such a change from the uncaring attitude of numerous AAA Western developers.