“The sky outside is wet and grey, so begins another weary day” sang Suggs in 1981, but we're not going to let this melancholy departure from Madness's usual cheery ska-pop sound give us the blues when we have Go Go Sunshine to keep us occupied.
Laboured intros aside, Go Go Sunshine sees you control the fiery orb itself in an attempt to dissolve all the rain clouds that are causing the unfortunate humans such a problem. This is achieved by jumping on them.
Once the last cloud is eliminated, you can get bonus points for leaping off and finishing the level close to the ground. The closer you are, the more points you get. Your final position is determined by the moment the last cloud disappears, so if you jump too early, you'll splat into the ground and have to re-do the level.
Hazards appear from time to time, like black clouds, which are dangerous, so avoid jumping on them if at all possible. That's about it really, it really is quite a simple game. It doesn't bring as much cheer as perhaps a smiling, bouncing, happy sun might be expected to do, but it'll keep you occupied for a few minutes. Just long enough to listen to the entirety of Bob Marley's Sun is Shining.
On a more depressing tip is Rebuild, which sees you having to, er, rebuild a city devastated by a zombie attack. While you're setting out to reconstruct the battered settlement, the undead are still trying to eat your brains, so providing for defence is vital.
It's not real-time, so you can take your time to make decisions, clicking the End Day button to put your decisions into practice. You start with a four square block are that's got a sturdy defensive fence around it, but you'll need to start exploring if you want to survive.
The local gas station has food, so you could send your survivors over there to find some grub, or perhaps. Each of your beleaguered troops has a speciality, so some are good at being soldiers while others are adept at scavenging for provisions. It's worth sending out a mixed group to maximise both your chances of survival and the amount of stuff you can recover.
There are other survivors barricading themselves in non-secured buildings, so you should use your leader characters to convince them to join your band. At the end of each day, a report appears telling you what's being happening.
You'll also need to consider what buildings you'll be wanting to construct. The more survivors you recruit, the more homes you'll need, plus the more food you'll require. Farms can be constructed to help with the latter and obviously houses can be built for the former.
Every so often, the zombies will attempt to assault your fort, but if you've set enough people to guard the place, you'll repel them easily.
There's quite a lot of content here for a browser game and it'll definitely hold the attention longer than you might expect. It's not too tough and the reliance on soldiers is naturally overwhelming at times, but generally it's a solid, interesting idea that'll easily wile away a lunch hour.
Last into the evaluation thresher today is Battlepaint, where waves of blocks swarm towards your little cube and you have to use the arrow keys to fire shots in their direction. It can also be played by two players one keyboard if you can find someone of a similar mindset.
Each kill leaves a splat of paint on the dark grey landscape, so there's an element of 'emergent art' gameplay coming into play as well. Although only the truly dedicated will create anything of interest.
When your cube goes over splattered paint, it smears it, so you could try to draw something if you were really skilful. Having said that, once you get through to the higher levels and there's loads of paint all over the place, the images you accidentally create are interesting.
The actual gameplay is fairly standard Asteroids-style shooting, but the paint-smearing does provide enough of a diversion to allow for a few goes before boredom sets in.