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David Cage: Games Industry Must Innovate Or It "Will Die"

Jonathan Lester
Beyond: Two Souls, David Cage, Journey, Quantic Dream

David Cage: Games Industry Must Innovate Or It "Will Die"

"This Industry Needs More Games Like Journey"

Quantic Dream's David Cage believes that innovative games like Journey can save the games industry from stagnation and collapse.

"This industry will die if it doesn’t try more to be innovative and to come up with new ideas and to talk a bit more – not necessarily serious, but deeper things at some point,” Cage told GamesIndustry. “It’s great that you can shoot at monsters, and that’s great and it will always be there and it will always be successful, but at the same time, what about giving the choice to people? Give them different options. So if they like that they find it, but if they want something deeper and interactive, they can find that too.”

“It’s a fantastic medium. It’s crazy what you can do with this thing, because the relationship you have with experience is so different from what you have with anything else. You watch a movie, you’re just passive. You watch a story, and it’s a story that’s told to you. But when you’re in a game, you can tell the story. You can decide what you want to happen. And you can make up pretty much your own story based on your choices and your moral decisions. That’s fascinating.”

Cage cited thatgamecompany's recent PSN hit Journey as a prime example of the kinds of game the industry needs: a breath of fresh air that will stop the market stagnating.

“Journey was amazing. It has nothing to do with what I’m doing. But it’s not so much about storytelling. It’s about emotion. It’s about trying something different,” he said. “I think this industry needs more games like Journey because it’s a breath of fresh air; this is necessary in any medium. How many first person shooters can we create per year? How many can we play per year? How many of them will be successful? Even from a business point of view, does it make any sense? I’m not sure.”

Quantic Dream are currently working on Beyond: Two Souls, a supernatural thriller that breaks the mould in almost every respect. Take a look at our E3 preview for more details.

Personally, I feel that there's plenty of innovation and experimentation happening already - on Indiecade, on Desura, on Steam and even the downloadable console marketplaces. The Indie scene is continually pushing our medium forward, and all you have to do is look for it.

Add a comment2 comments
DivideByZero  Jul. 6, 2012 at 12:08

This just fits in to the small, medium and large theory.

Small = indie etc, can do whatever they like and innovate. Runs on a low cost and can often make a massive profit.

medium = struggling because of small and large

Large = AAA titles that need no effert to bash out year after year and will still have mega sales.

Gaming is not dying, the middle ground is just feeling the stress of a lack of a new generation of hardware IMO.

We still have loads of great smaller titles (yes, Journey was epic) and all our usuall AAA xmas list... but if you have that, what is the point of the middle guys. Full priced games that are not as good or popular as the AAA and 4x the cost of the indie games.

New hardware would shake it all up.

Last edited by DivideByZero, Jul. 6, 2012 at 12:09
MattGardner  Jul. 6, 2012 at 17:42

The hardware of next-gen won't mean a thing.

The pricing models on the other hand...


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