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David Cage Wishes To Make "Emotional" War Game

Author:
Carl Phillips
Category:
News
Tags:
David Cage, emotional games, Games news, GDC 2011, Heavy Rain
Discuss:
Heavy Rain

David Cage, head of game development at Quantic Dream, has stated that he wishes to make a war game with an “emotional” approach, moving away from the mainstream’s idea of how the war genre is portrayed, citing classic films Apocalypse Now and Platoon as influences for such a project.

David Cage Wishes To Make "Emotional" War Game

Speaking to CVG yesterday, after a participating in a panel at GDC 2011, Cage revealed how his passion to create new emotional gameplay experiences, and his wish to create a new genre, was the driving force behind his wishes of a different type of war game.

…a game about war is something I would like to do, just to see if we could get closer to the film side; not glorifying war, but talking about it from a realistic point of view.

War is not fun - talking about what the people involved feel, how horrible it can be for them. This is something I think could be very exciting and very new for the games industry. When we talk about war, it's always a very 'cool' thing - you have these big guns and you kill loads of people.

I would really like to take a different approach; to tell a story about politics [with it] or something a little more serious. I would like to use what we discovered in Heavy Rain in this fantastic medium of interactivity to say something meaningful. This is probably one of the next things I'm going to try.

Cage confirmed that his emotional war game would not be the next creation from Quantic Dream - with two “very different” projects currently in development - but it was something he would definitely be working on further down the line.

In other Quantic Dream news, it was revealed during the GDC panel that “72 percent of players who started Heavy Rain finished it.” It’s an interesting statistic even without context, but as IGN reports, the industry average completion rate is somewhere between 20 and 25 percent (with last year’s heavy hitter Mass Effect 2 weighing in at around 50 percent) which suggests the gaming community were as emotionally invested in Heavy Rain as Cage was hoping.

It’s also worth noting that the results possibly suggest more people were determined to catch a paper-folding murderer than saving the galaxy from impending doom. It’s the little victories, folks. [CVG] [IGN]

Add a comment3 comments
ODB  Mar. 4, 2011 at 11:13

That is an absolutely fantastic idea and would defo be a buy for me. Having recently started playing HR then I can totally see how this would work, though I honestly thing Vietnam would be the perfect setting...a view of a conscripted teenage (nnnnnnnnnn nineteen) soldier

Platoon in a game for me...AWESOME!

Steve  Mar. 4, 2011 at 15:02

Does part of the Heavy Rain completion percentage stem from the fact that it's literally impossible to get stuck? Even if you mess up everything, lose all the fights, fail all the challenges etc., the game ploughs on regardless and gives you a crappy ending. With Mass Effect 2, if you suck at games you give up on the Collector ship

Jerec  Mar. 4, 2011 at 18:44

Spoilers Steve, spoilers, just fucking stated that game!

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