Capcom Vancouver have revealed some nice little tidbits regarding Dead Rising 3's open world, not least the fact that it's so huge that the maps for the first two games could fit inside this one several times over.
"With the Xbox One, we had the ability to make a way bigger world, and way more detail that can go into that world,” said Executive Producer Josh Bridge.
“We wanted to go truly open-world this time around. No more load screens, with the biggest world that we’ve been able to make, with loads of zombies. And in doing this, we needed to hold on to the brand pillars of Dead Rising: everything and anything is a weapon, as well as the ability to play the way you want.”
We got to grips with Dead Rising 3 briefly at Gamescom this year and found it to be just as much ridiculous, raucous fun as the series has ever been, which is nice, given that Capcom managed to make it look depressingly brown in form and function at E3.
“We’ve been taking some flack over ‘oh, you’ve just gone Call of Duty,‘ but we’re not just one note,” said senior producer Jason Leigh.
“There’s a huge spectrum of it being serious and mainstream, but if you delve in you can do some really ridiculous stuff.” [Financial Post]