"I would love to make Dead Space, I'll tell you that right now. That one is ready made."
Those are the words spoken by one of cinema's most respected and most successful horror movie directors, John Carpenter, in an interview with Game Informer [reported by Videogamer]. He's the man behind the Halloween series, The Fog and The Thing. He's also had success with nail-biting tension and action in films like Assault on Precinct 13 and Escape From New York.
Carpenter also said, "The first game was more - I guess it was like Alien - but not quite. It was a little different than that." See, he can even see where it started to go wrong!Click here to read more...
A scientific study measuring heart rate, sweat levels and body temperature of a selection of players has apparently confirmed Dead Space 2 as the Xbox 360's 'scariest' game. Alan Wake, Resident Evil 5, Dead Space 2 and Condemned were all featured during the test (conducted by Vertical Slice), with Visceral Games' sci-fi horror edging out the competition due to its incredibly stressful opening 15 minutes and consistent level of tension.Click here to read more...
It's been a while since EA has discussed their Dead Space 3 plans. They obviously have some big plans brewing, and a few round these bits expect an E3 announcement - which came to pretty much nothing. However, if a number of job listings emerging online are to be believed, EA is looking to add to their Dead Space outfit, Visceral, in preparation for an "exciting unique franchise."Click here for more
If you're looking to slice up a few more necromorphs then fear not, because The Outbreak add-on for Dead Space 2 hits the 360 on 31st May and the 3rd June for the PS3. Oh yeah, just one more thing, it's going to be free!Click here for more info.
We love Gearbox CEO Randy Pitchford here at Dealspwn - so much so that he's one of our Gaming Angels of 2010. And why? Because he's never afraid to open his big fat mouth and have a go at anything he doesn't like.
This time, the increasingly-influential exec believes that many publishers are forcing their studios to add inappropriate multiplayer modes to their wares... and that this is completely the wrong way to go about wringing an extra buck from us consumers.Click here for the full quotes and info >>
Visceral Games, developers of the much-lauded Dead Space franchise and Dante's Inferno, have advertised for a new role at the studio to begin work on a "bold new IP". The role in question is, in fact, that of the Executive Producer, who'll lead and oversee all of the development. It's a very senior position which demands a candidate with considerable experience, so all you young upstarts grabbing your resumes and XNA demos off the desktop can stop now!What might this "bold new IP" be? Find out inside
If you're still slogging across the Sprawl in Dead Space 2, hands trembling, a hammer hid underneath the sofa - just in case, mind - then you might not want to know that the not very reassuringly titled DLC, Severed, is due for release today on Xbox LIVE and the Playstation Network. And already Visceral Games is mulling more DLC depending on "player's appetites".Want more info on Severed? Then click on through!
There's no doubt that Visceral know how to tell a decent story. Dead Space 2 should be proof enough, but flushed with success, Creative Director Wright Bagwell has identified that developers need to improve their storytelling without relying on lazily loading up on cutscenes.
There’s no question that game designers need to become more effective storytellers, and that doesn’t mean we need more cut scenes in our games. For years, game designers have looked to Hollywood and tried to copy the formulas that filmmakers use for storytelling. That can work to some degree, but it’s imperative that we game designers perfect the craft of storytelling within games, while keeping players in control.
Amen to that. We've discussed the issue of inadequate game storytelling in a recent article, suggesting that gameplay is equally important to the narrative as any scripted cutscene will ever be. It seems that Visceral have the same idea, as well as a few choice words for the likes of Hideo Kojima...
A good game designer needs to be able to distinguish between depth and complication in both gameplay and story writing... so it’s important to not overwhelm people with complicated tutorials or complicated, irrelevant backstory.
Pay attention, developers. Mr Bagwell is on to something here. [MTV]
Does game storytelling need to improve? And does Dead Space 2 actually deliver on Visceral's promises? Have your say in the comments!
British studio Just Add Water has been working on bringing Oddworld: Stranger's Wrath to the PC and PS3 in glorious high-definition, but Oddword creator Lorne Lanning has confirmed that they're also taking on classic platformer Abe's Oddysee. Apparently it will be more than just a port of the venerable old beast; taking advantage of modern 3D physics and graphics potential whilst staying true to the spirit of the original.
It’s basically Abe’s Oddysee being redone in a 3D physics engine as a 2D side-scrolling platformer. So the way Just Add Water wants to approach it, we thought was very smart; they are not trying to reinvent any wheels. It’s like, ‘Can we make that experience in a new engine, with new tech, in the old way?
We desperately need more Oddworld in our lives. Get it done, JAW. [EGM]
Minecraft was one of the standout games of 2010 (despite the fact that it hasn't technically released yet), and one of the most common recurring questions on the official forums is whether the experience would work on consoles. Luckily Projectorgames, the veteran Indie outfit behind the sublime Steam Heroes, is set to answer this question. FortressCraft is set to deliver a heady blend of freeform creation with cutting edge-graphics, using nifty coding techniques to get around the Xbox 360's lack of RAM compared to most PCs. Currently the project is set for an Xbox Live Indie release.
Despite only being in development for three weeks, FortressCraft is already looking incredible. Day/night cycles, water effects, 32-player online multiplayer and avatar support is already in the bag- with ProjectorGames now focusing on the peer 2 peer functionality. To add extra pressure to the already tight schedule, project leader 'DJArcas' has exclusively confirmed to us that the release is set for February 7th, which is the Microsoft deadline for Indie games submitted using the XNA 3.1 toolset. If they miss the midnight cutoff point, they'll have to go back to the drawing board!
We wish Projectorgames the very best of luck... both for releasing on time, and avoiding cease and desist orders. Naturally we'll keep you posted! [FortressCraft]
Isaac Clarke is back, and bringing a whole boatload of distended horrors with him in the sequel to Visceral Games' spiffingly scary Dead Space. With Dead Space 2 out in shops and available online today, we thought we'd run a little competition for some extra goodies, and offer one lucky winner a bundle of extra Dead Space fun. Here's what's in the bundle of win:
We've made entry really very easy.
All you have to do is comment below with a sentence starting 'I love Dead Space because...'
House rules are the same as usual:
The competition will close at noon on Friday 4th February 2011. The winner will be chosen at random from the list of entries and notified the same day.
A few days ago, we reported that UK gaming watchdog Gamers' Voice had listened to grievances about Black Ops' PS3 performance and were preparing to pressure Trading Standards for a full investigation. However, 'celebrity' analyst Michael Pachter has other ideas. In an interview with IncGamers, Pachter decried the organisation as "crybabies" and that we insinuating that we should just put up with bug-ridden titles.
[Gamer's Voice] sound like a crybaby to me.
All games are buggy, some more so than others. Have you tried Fallout: New Vegas? Buggiest game ever. I suppose this helps to explain why the game sold only 20 million copies instead of 25 million, and why it received only a 90 metacritic rating instead of 95. (Sarcasm intended)
Gamers' voice have naturally responded in kind, stating that the comments are "inaccurate and insulting to computer and video game consumers." [SFG]
I have to remain strictly impartial on this issue, so I couldn't possibly suggest that Mr. Pachter should shut the hell up, stop attacking an organisation that addresses legitimate consumer concerns and get back to his spreadsheets. Nope. No way I could suggest that.
Scans of this month's Famitsu magazine have revealed that Platinum Games (the studio behind Vanquish and Bayonetta) are set to deliver their latest title this autumn. Entitled Max Anarchy, the project is reported to be a shooter designed for large-scale online multiplayer battles. The scans also reveal that it stars (at least in part), the chainsaw-armed protagonist from the ultraviolent cult Wii hit MadWorld. Jack's back.
Apparently Max Anarchy has been in development for two years now, and we'll bring you the latest as we hear it. [Andriasang]
Dead Space 2 will hit European shelves in two days time, but not content to rest on their laurels, EA have confirmed that a standalone spin-off will soon make its way to the downloadable marketplace. Dead Space 2: Severed focuses on two characters from (the cruelly-underrated) Dead Space: Extraction, with a story that runs parallel to the events in the full game. We can't wait to see how Gabe and Lexine get out of the Sprawl!
No release or pricing details as yet, but EA have confirmed that it will not make an appearance on the PC. PSN and XBLA only, I'm afraid. [VG247]
We've danced this dance before (in fact, this time last year), but nevertheless, Capcom's Jun Takeuchi has announced that they have two huge new titles in the works that are set for a pre-summer announcement. Which basically means that we'll need to wait until E3.
Gentlemen, start your theorising. [Andriasang]