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Dead Space 2

Dead Space 2: Severed DLC Review | Short And Twitchy

Author:
Jonathan Lester
Category:
Reviews
Tags:
Dead Space 2, Dead Space 2: Severed, DLC, EA, Games reviews, PS3 games, Visceral Games, Xbox 360 games
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Dead Space 2 | Playstation 3 | Xbox 360

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Platforms: PSN | Xbox Live (version tested)

Developer: Visceral Games

Publisher: EA

We certainly aren't short of a few Dead Space 2 DLC packs. It's an EA title after all, and they've merrily provided us with any number of fairly useless throwaway offerings. Severed, however, is the first genuine expansion pack that lengthens the gameplay beyond a few extra guns and suits. The £5.49/ 560 Microsoft points price bracket is fairly attractive, but will Severed provide enough content to be worth the money?

Severed tells the short story of Gabe Weller, the hero of the (cruelly underrated) Dead Space: Extraction rail shooter. After settling down on Titan with pregnant wife Lexine, he has to race across The Sprawl in an effort to get his beloved to safety and out from the clutches of the Necromorph infestation. This premise unfortunately makes for a fairly forgettable storyline, but provides the perfect excuse for players to explore a couple of new levels, retread some familiar environments and dismember a ferocious new type of undead horror.

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Gabe isn't a hapless engineer who just happens to be in the wrong place at the wrong time. He's an experienced and fearless ex-soldier; so bearing this in mind, the experience is very different from what fans may be used to from the series. Severed doesn't try to scare you or tell much of a story. Rather, it's an unashamed action experience featuring plenty of hectic shooting galleries and desperate all-out brawls.

Click here to continue reading our review...

Dead Space 2 Review | Another Visceral Experience

Author:
David Brown
Category:
Reviews
Tags:
David Brown, Dead Space 2, Games reviews, Necromorphs, Strategic dismemberment, Visceral Games
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Dead Space 2

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Platforms: PC (version tested) | Xbox 360 | PlayStation 3
Developer: Visceral Games
Publisher: EA

If Dead Space 2 has one thing that I don't remember seeing in any other, it's exploding babies. Halfway through the game, you need to disable some forcefield or wreck a power conduit or something, like you've done plenty of times already. This one is hidden away inside the scholastic area of the Sprawl, the stellar city Dead Space 2 is set in.

It's a perfect example of what developers Visceral Games have been trying to do with the sequel to 2008's surprise survival horror smash hit. Many questions have been raised about how different the second game was going to be, could it really deliver a genuine new experience or would be end up with another BioShock 2, a tired, rather pointless pseudo-expansion that delivered virtually nothing except increasingly ugly visuals and an irrelevant multiplayer.
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Thankfully, though Dead Space 2 is very, very similar to the first game – definitely too much so on occasion – it doesn't suffer from the chronic fatigue shown in BioShock 2. This is far more vibrant an effort from Visceral, demonstrating at least a desire to move on, even if their efforts don't always bear fruit.

Our strangely armoured buddy from the first game is back, good old Isaac Clarke finding himself haunted by visions and strapped up on a gurney wearing a strait jacket. Three years have apparently passed since the events on the Ishimura and there's an Aussie temptress yelling at you to get the hell out of the psych ward. Primarily because the necromorphs, the squishy, oozing baddies from DS1, have turned up and are turning the locals into kebab meat.

Does Dead Space 2 shake things up enough to avoid being a rehash? Click here to find out what Dave thinks...