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Dead Space 3 Will Have 11 Pieces Of Launch Day DLC

Author:
Matt Gardner
Category:
News
Tags:
Action Games, Day One DLC, Dead Space 3, DLC, EA Games, Visceral Games

Dead Space 3 Will Have 11 Pieces Of Launch Day DLC

Oh Dead Space 3. First you scared us by introducing a frat-heavy extra character; then you terrified us by telling us there'd be co-op because we were too scared to play it by ourselves; then we found out the game would be riddled with microtransactions; then we learned that the PC port would be no frills; and then you told us that we'd have to pay for the full ending. Now comes the news that you'll arrive with 11 pieces of day one DLC.At least the DLC ties into the crafting system, just as with the microtransactions...although the two are apparently completely separate entities. Eurogamer reports that the DLC, spotted on the US Playstation Store this week, pertains to pimping out Isaac's salvage bot - boosting its capacity, loot-gathering proficiency, and make it speedier amongst other things.

Additionally, just as with Dead Space 2, there'll be DLC packs for extra weapons and suits for Isaac, along with the goodies that the special editions are getting.

The full list is below:

  • Bot Capacity Upgrade - $4.99
  • Bot Personality Pack - $4.99
  • First Contact Pack - Free
  • Marauder Pack - $4.99
  • Sharpshooter Pack - $4.99
  • Tundra Recon Pack - $4.99
  • Witness the Truth Pack - $4.99
  • Bot Accelerator - $4.99
  • Epic Weapon & Resource Pack - $2.99
  • Online Pass - $9.99
  • Ultra Weapon & Resource Pack - $1.99
  • Resource Pack - $0.99

Now admittedly we don't have to buy these if we don't want them, but we frankly loathe the notion of day one, paid DLC. It smacks of greed, presents connotations of an unfinished product in the box (at full retail price), and leaves us with a sour taste in the mouth.

Oh, and naturally there's an online pass too.

Add a comment11 comments
Quietus  Feb. 1, 2013 at 13:02

Again with this rubbish? If it's available on day one, then it should be IN the game, and NOT DLC.:(

Late  Feb. 1, 2013 at 13:07

The way I see it, you can pay £40 to play the game on hard, or pay £80 to play on easy.
Why not pay £200 and get someone else to play the game for you and send you cliff notes?

I can understand paying for content that gives you new maps, levels, stories, etc. - if it extends the longevity of the game you're getting value for your money.
But paying for DLC that makes the game a little bit shorter or a little bit easier seems stupid to me.

There's nowt as queer as folk. They demand games be made a little bit longer and a little bit tougher, then they get their wallets out to make those games a little bit shorter and a little bit easier...

BloodR0se  Feb. 1, 2013 at 13:24

You wouldn't have thought it possible but somehow EA are actually managing to get worse as time goes on.

cookiemonster83  Feb. 1, 2013 at 14:16

There's nowt as queer as folk. They demand games be made a little bit longer and a little bit tougher, then they get their wallets out to make those games a little bit shorter and a little bit easier...


That's a ridiculous statement. The people wanting their games a bit longer and tougher are obviously not the ones getting their wallets out.

Silliness aside, this is a path that EA will continue to tread. It's why they have the scummy reputation, after all. They generally produce a better overall output these days, but every title is an exercise in shafting the consumers. I shudder to see how much worse it gets next gen.

Last edited by cookiemonster83, Feb. 1, 2013 at 14:31
stevenjameshyde  Feb. 1, 2013 at 17:12

Are they aiming for the lowest metacritic user score of all time?

Shained  Feb. 1, 2013 at 17:21

Day one dlc in terms of story really annoys me but these type f transactions don't in the slightest.

I'm never going to buy a gun for the game or a new suit as that stud doesn't interest me at all. For the people that do and get their wallets out what's the harm. More Money in the industry.

What does worry me is this dumbing down of the scares to cater to people who's didn't play, and therefore pay for the success of the original games a la Resident Evil 6. Satisfy your core audience first and foremost.

Late  Feb. 1, 2013 at 17:30

That's a ridiculous statement. The people wanting their games a bit longer and tougher are obviously not the ones getting their wallets out.

It's a ridiculous scenario, but I don't think it an inaccurate statement.
There's no way to check, but I'd imagine the vast majority of gamers want most games to be longer and more challenging; and I'd imagine that a fair amount of those who pay for this sort of DLC will overlap that category.
Of course, they won't see it as making the game easier/shorter - they'll have their own justification for making the purchase - but in my opinion the DLC will have that exact effect.

I stand by my original position. I think it's stupid to buy this sort of thing, but if other people want to pay extra so that they get less out of a game then that's their prerogative. More fool them.

Last edited by Late, Feb. 1, 2013 at 17:33
MattGardner  Feb. 1, 2013 at 17:49

@Shained: It's more about the precedent it sets. In an industry that castigates second-hand buyers rather than incentivising new purchases, it smacks of corporate greed. Time was when limited editions and pre-order bonuses came in tangible form, not from picking off little bits and pieces of a finished product to encourage spending. There is simply no defence for day one DLC when you have a fully priced retail product.

Korma  Feb. 1, 2013 at 18:36

When the move to digital distribution is complete think back to the days when the game was on a disc and you put that disc in any console and play the same game each time. Year after year, not worried about DRM, DLC etc.

We're only buying limited use of their software. Online passes don't even prevent then from closing online servers. We play at the mercy of EA and if they decide we need easier options to pay our way through the annoying act of playing a game we are lucky to not have to deal with cumbersome cheat codes and complicated memorising of where the shoot button is.

Extra content is great, but things like making Mario jump 10% higher for $5 or Sonic collect 10% more rings for $5 is bad and taints the game experience.

Morons who spend hundreds of pounds on Fifa Ultimate Team and Mass Effect packs sadly send the message that gouging techniques work and so not putting monetization into the game would get the board and shareholders quite upset I imagine.

Old arcade machines were price gougers of course. But we still loved them.

Shained  Feb. 1, 2013 at 20:42

@Matt: I totally agree that it is corporate greed but name me an industry where the major players don't use any and all available tactics to bring profits in. This type of dlc does not effect the core game for me. I am one of those people Late is describing in that I love my games longer and harder. There are however people who have less time, patience and/or skill than many gamers and this is what these dlc transactions cater for.

I think it's ridiculous people buy them but I think the same of people who purchase The Sun, vote on X-Factor etc. If it helps them and they're happy and EA gets their money which could potentially go into making another game better so be it.

Adding new levels, endings, characters (like the new boxers in FNC) at day one or even within a few weeks of release is unacceptable.

Late  Feb. 7, 2013 at 17:29

Wish I'd seen this pic a week ago. Would've been perfect to use here. I'll probably lose it before the next perfect opportunity comes along (though that probably won't be a long wait!) so posting here anyway...

http://img706.imageshack.us/img706/5003/27318904.png

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