"It Contains Atrocious, Offensive Violations Of Story Basics"
To illustrate how not to write a videogame storyline, Dead Space story producer Chuck Beaver delivered a damning indictment of the Gears Of War franchise, claiming that it represents "literally the worst writing" on the market.
When asked whether a bad story can "ruin a game" on the EA Blog, Beaver suggested that it's down to individual player's tastes - using Gears Of War as an example. He reckons that players enjoyed the experience despite an "offensive violation" of basic storytelling techniques, so in essence, a game can be good enough to overcome a poor storyline.
Story can only ruin a game for those people who care about story, so it's a conditional answer. For instance, Gears of War. It contains atrocious, offensive violations of story basics. Yet it doesn't seem to ruin it for many, many people. It's literally the worst writing in games, but seems to have no ill effects.
In contrast, Beaver cited Valve puzzler Portal, which "succeeds at least as much on its writing as its masterful platformer level design."
Despite the inflammatory nature of this quote, I'd highly suggest checking out the article in full, which gives an interesting and measured insight into behind-the-scenes development.
How important is storyline for you? Do you agree with Chuck Beaver? Let us know in the comments. [via NowGamer]