"I would love to make Dead Space, I'll tell you that right now. That one is ready made."
Those are the words spoken by one of cinema's most respected and most successful horror movie directors, John Carpenter, in an interview with Game Informer [reported by Videogamer]. He's the man behind the Halloween series, The Fog and The Thing. He's also had success with nail-biting tension and action in films like Assault on Precinct 13 and Escape From New York.
Carpenter also said, "The first game was more - I guess it was like Alien - but not quite. It was a little different than that." See, he can even see where it started to go wrong!Click here to read more...
It's been a while since EA has discussed their Dead Space 3 plans. They obviously have some big plans brewing, and a few round these bits expect an E3 announcement - which came to pretty much nothing. However, if a number of job listings emerging online are to be believed, EA is looking to add to their Dead Space outfit, Visceral, in preparation for an "exciting unique franchise."Click here for more
Videogames have let us clamber into the virtual bridges and cockpits of truly incredible spaceships over the years, from the smallest fighters to gargantuan dreadnoughts. However, top ten lists tend to become dominated by the same usual suspects- and to this end, here's a true roundup of gaming's most awesome combat vessels that may include some unsung heroes you've sadly never even heard of. Strap in. Lock S-Foils in attack position. Engage!
Honourable Mentions: The Pillar of Autumn, DarkStar One, Millennium Falcon, USS Sovereign
Despite a fairly dodgy name, the Hellbender is an absolutely incredible war machine. Standing alone against the Bion menace, its powerful shields and ability to hover in midair allow it to become a devastating stationary weapons platform or blistering dogfighter at a moment's notice- packing enough raw modular firepower to annihilate entire fleets of Bion warships and ground troops. The jump engine allows the Hellbender to strike at any target system without warning, making it capable of inflicting massive shock and awe.
The Pillar of Autumn is a classic... but it turned out to be much more useful as a bomb than it ever was as a spaceship. The Spirit of Fire, on the other hand, is a much more impressive piece of military hardware. Once a humble colony ship, it was retrofitted as a planetary assault carrier that can engage multiple Covenant vessels in atmosphere as well as deploying unstoppable waves of ground troops to the battlefield. The combination of raw firepower and decisive tactical edge guarantee its place in UNSC history.
Any ship that's designed to crack planets more than deserves its place on the list, but the Ishimura's primary claim to fame are the nightmarish Necromorphs that haunt its claustrophobic corridors. Despite being a shameless homage to Event Horizon and System Shock 2, the Ishimura's mix of tight tunnels and massive zero-G environments make it a perfect setting for an unforgettable survival horror experience.
The Normandy is a fantastic vessel with a couple of major design flaws. First of all, its cargo lift frequently results in crew suicide due to its unbelievably slow transfer rate. More worryingly, it now sports an impractical 'open plan' new look thanks to the Collectors blowing it to seven shades of hell.
Still, credit where credit's due. The Normandy saved the galaxy from an implacable alien menace and inspired a Cerberus remake, cementing its place in the list.
The TIE Defender is a clear case of design by necessity. Let's face it: the standard TIE Fighter is godawful, featuring no shields and a pathetic array of weaponry. Realising their mistake, Sienar Fleet Systems went back to the drawing board added two more lasers, two ion cannons, a tractor beam, shields and two supplementary missile hardpoints. It had a cost to match, but rebel pilots stand little chance against the Defender's ludicrous armaments. Plus, it looks monumentally badass.Click here to find out which totally awesome spaceships made the top 5...
EA has announced that a direct prequel to Dead Space 2 will be released on PSN and XBLA. Entitled Dead Space Ignition, this game is is set to chronicle humanity's struggle to survive an encounter with the Necromorph menace on the Sprawl (DS2's environment) and “combines an interactive comic-style story with three unique hacking mini games; Hardware Crack, Trace Route and System Override.”
According to the press release, we can expect a fall release for the Ignition, in order to prepare us for Dead Space 2's January 2010 appearance.
Possibly in response to R.U.S.E. Producer Mathieu Gerard's comment about gamers' unwillingness to play Kinect games standing up, Microsoft has spoken out to defend the peripheral.
“Kinect can be used while sitting when an experience is developed with sitting in mind,”
This is a blatantly obvious point (considering that the trailers already show seated participants interacting with menus)- but it's imperative that Microsoft drives it home. The fact that Kinect can detect seated players and work alongside traditional controller inputs open up the peripheral for a huge number of gaming experiences, and Microsoft needs to make it clear that Kinect isn't just for flopping about like fish out of water. Their inability to properly make this point has been sitting badly with me for a while. [Joystiq]
Just a quick update. We recently showed off an impressive trailer for Ni No Kuni, a PS3 exclusive RPG from the renowned Studio Ghibli. However, we weren't certain that it would ever reach western shores... but Level 5's CEO has confirmed that it will indeed be making a western appearance (along with the popular Japanese football RPG Inazuma Eleven).
Studio Ghibli are the anime masters behind Spirited Away and Howl's Moving Castle- and their animation prowess is plain to see. Considering their penchant for moving and thought-provoking storylines, this is definitely one for PS3 owners to look forward to. [via Kotaku]
Like many gamers, there are a number of classic multiplayer experiences that have stuck with me over the years. Goldeneye's temple, embarrassing Warioware sessions, throwing down on Soul Calibur 2 and even clocking Ikaruga... but there's one level of one game that still holds a special place in my heart.
Halo's Blood Gulch.
A multiplayer map of unparalleled design, the deceptively simple box canyon was equally fun in deathmatch, flag capture or even races- but it's absence from Halo 3 keenly felt by every Halo fan. Luckily, a new Rooster Teeth video using the Halo Reach engine has revealed that Blood Gulch will be making a triumphant return... as a tiny central part of an enormous level. Providing incredible verticality and some serious latitude, this is set to become a fan favourite.
The PSA also shows off a new armour ability: a holographic decoy that can be used to distract the enemy from your real position and provide a valuable bait for enemy snipers (as well as giving Church his only confirmed headshot of the entire Red vs Blue series).
Check it out below. [Rooster Teeth]
Today’s news roundup sees James Cameron throwing a wobbly over claims that Avatar was a massive HALO rip off. EA’s big boss John Riccitiello announces that Dead Space 2 and Crysis 2 will be out before March 2011. And lastly, Metal Gear Solid the film stalls even though things hardly got off the ground to begin with.
You’d have to be blind not to pick up all the references to James Cameron’s masterful sci-fi horror flick Aliens throughout the HALO series. Drop ships, loud mouth black sergeant, the banter between the marines, pulse rifles, armour, combat helmets – the list goes on. Now, in response to claims made by film critics that Cameron’s latest sci-fi epic, Avatar, looks uncannily similar to HALO, the Titanic director has hit back in an interview with G4.
Setting the record straight, Cameron rubbished any such claims by describing how – as it was he who inspired much of HALO in the first place – the only person he could be accused of being influenced by was himself. ‘Pay attention. If I'm referencing anything, I'm referencing the source work for Halo, which is my own stuff. So I get to do that. Nobody else gets to do that, but I get to do that. My rule anyway.’ Obviously a bit of a touchy subject, but G4 shouldn’t feel too bad for asking. According to Linda Hamilton, Cameron was ‘always a jerk’ - even before he became successful. [GamerRSS]
As if there weren’t enough great games about to storm the market and drain all our hard earned cash, EA boss John Riccitiello has just announced a (somewhat vague) release date for Dead Space 2 and Crysis 2. Riccitiello said consumers should expect both games ‘within the company's 2011 fiscal year’ which means sometime before March 2011. On the plus side that does give us all a bit of time to replenish the bank balance after having been bombarded with so many ‘must buy’ titles during 2010.
Details regarding Dead Space 2 have been plentiful. The survival horror sequel will take place onboard Sprawl, a space station/ settlement which has been built up around the remains of Saturn’s moon. The story kicks off when the supposedly extinct Necromorph infiltrate the metropolis and - as he’s the only person to have successfully combated the menace before - Isaac Clarke is called in to help. Not much is known about Crysis 2, although Crytek's Cevat Yerli stated that he intends to make "the best game that can exist on Xbox 360 on PS3", so let’s hope it’s shaping up to be something special. [PlayTM]
It’s been four years since Metal Gear Solid the Movie was announced, and despite nearly half a decade talking about it, Hollywood producer Mike De Luca says things have stalled (even though they never really got moving in the first place). De Luca citied many reasons for the lack of progress, but in the end it seemed to come down to the simple fact that everyone knows game-to-movie adaptations don’t work. Given the vast popularity and major success of the Metal Gear franchise, the videogame companies are being – understandably - very protective over their material.
After all, a philosophical De Luca added, ‘a movie can only hurt. If the movie's great, you're probably not going to sell more games... The franchise being as big as it kind of helps the movie… I'm not sure the movie does the same thing for the game." [Eurogamer]
In today’s news roundup we hear from Visceral Games regarding their long awaited Dead Space sequel. We bring news of a massive blunder by EA which has PC gamers up in arms, and lastly, we hear from Sega and Rebellion who've just announced the exact date Aliens Vs Predator will be hitting the UK shelves.
Although no release date has yet been announced, fans of Dead Space will be pleased hear that the sequel is well and truly in the pipeline. Visceral Games have released in depth details regarding the storyline and setting of Dead Space 2 which they reckon is shaping up to be even more gruesome and terrifying than its predecessor. Set aboard Sprawl, a space station/ settlement which has been built up around the remains of Saturn’s moon, the story of Dead Space 2 kicks off when the supposedly extinct Necromorph infiltrate the metropolis. Being the only person to have successfully combated the menace before, Isaac Clarke is called in to help.
Given that the environments could get quite repetitive in the first Dead Space title, the developers hope to provide players with a lot more variety in DS2. Sprawl will feature many more distinct and contrasting areas such as a school, a shopping mall and a church. Clarke will also speak for the first time (hmm…) and as a character, he will be explored in much greater depth. There will also be many more weapons and several new monsters – probably the most interesting are weird child like figures with no lips and sealed eyes who strike at Clarke with claws. The game has apparently got a more eerie atmosphere, with not as many predictable jumpy moments, than DS1. However, although Visceral did hint at a multiplayer feature, nothing has yet been announced. [Eurogamer]
Hordes of disgruntled PC gamers have been bombarding games forums with complaints after it emerged that their ATI graphics cards were incompatible with the new World War Two stealth title Saboteur. Digital game distributer Direct2Drive have now been forced issue all prospective customers with a warning that the game would not work if their PCs contained these particular ATI graphics cards.
EA have announced that they are looking into the issue whilst irritated consumers - who’ve been lumbered with a game that doesn’t even work – will have to make do with a ‘temporary workaround’ which involves turning multiple CPU support off. How exactly something like this was missed during product testing remains unclear, but no head should be feeling to secure on its shoulders over at EA quality control. [DailyRadar]
Stop your grinin and drop your linen, Aliens Vs Predator is on course to hit UK shelves on the 19th February 2010. Three versions will be available, and consist of stand alone edition, a survivor edition with one of those tin cases (which will probably cost about £10 more even through they cost about 2p to manufacture) and a hunter edition. The latter comes with a tin case, face hugger model, a 3D postcard and sleeve badge. The game has attained a fair amount of hype, and I for one am really hoping it’s not going to be a complete and utter disappointed like those terrible films. [PRNews]
Today's news roundup sees Platinum Games founder Hidieki Kamiya show some interest in a possible Viewtiful Joe sequel, while EA officially announce Dead Space 2 and AmTech analyst Ben Schachter casts some doubts over the future of GTA.
Hidieki Kamiya, founder of Platinum Games, has an excellent track record, comprised of gaming delights such as Devil May Cry, Okami, Viewtiful Joe and more recently Bayonetta. Now though, the fates of these games rest more in the hands of Capcom than his. Sequels to Devil May Cry and Okami have already been developed, and although Kamiya states he would love to do the sequels, there's now no point.
He claims an Okami sequel has been a desire of his for a while, but states “I heard the announcement that someone else would be making a sequel and now I'm just not interested in it anymore.” Kamiya claims “Once someone else touches a world that you yourself created it stops being yours. There is no point in making a sequel when the world doesn't belong to you.” He hints at the possibility of a new Viewtiful Joe, believing it to be all he has left. Although he does point out it's probably the most difficult one to do, and probably the least wanted. [GameInformer]
With the year nearly through, its time to look at what next year can offer us. EA has just officially announced Dead Space 2, sequel to last year's survival horror, along with a few tidbits of info. Issac Clarke will of course be returning, along with a host of new characters and tools, although none of them are detailed as of yet. The sequel will be arriving on the PS3, Xbox 360, PC.
Executive producer Steve Papoutsis announces “ We're thrilled to jump back into the series, making the next chapter in Isaac's journey.” He teases exciting plot twists as the infection continues to spread through space, with Issac Clarke the only person able to contain it. The press release oddly doesn't provide a release date or even release window, but as we approach the new year, you'll likely hear something soon. [1UP]
Grand Theft Auto 4 may have blown everyone away in 2008, but for Take Two, 2009 has been somewhat of a disappointing year. Broadpoint AmTech analyst Ben Schachter considers this, pointing out the lower-than-expected sales of GTA: Chinatown Wars and the Episodes from Liberty City DLC. He believes the fact they did not live up to expectations allows us to “ very clearly understand that these do not represent 'true' new GTA titles. However, the fact is that these were compelling titles, attractively priced, and reasonably well-promoted, yet they fell relatively flat.”
He claims this raises questions about the strength of Take Two's Crown Jewel, revealing the bombshell to be that 2010 will be unprofitable or them. Although, with GTA being one of the best-selling and biggest franchises of all time, don't lose too much sleep over this news. [IndustryGamers]
Today’s news roundup sees Sony brush aside retailer backlash at the PSP Go, Dead Space 2 gear up for production, Microsoft share Resident Evil 5 bonus material with Sony, and the first Modern Warfare 2 map pack announced through an energy drink.
Despite the retailer backlash directed at the PSP Go, UK product manager Claire Backhouse admits Sony was expecting worse. “We were very aware of concerns when we went into it and I actually expected a lot more negative responses than we actually got,” Backhouse said. “They were really quite fine with it. They see it as a way of getting people into the store because it's new interest, a new product. And they've had such strong sales as well of PSP-3000 almost off the back of it.”
The main focus of the backlash came from the fact retailers won’t be able to sell games for the device, thanks to Sony’s switch to digital distribution on the PSP Go. A few retailers boycotted the product, but apparently this hasn’t dented Sony's confidence. Backhouse suggests the PSP-3000 can still provide a viable alternative to the PSP Go, pointing out “If you bring out a new product, people aspire to that but they might not buy it, they might buy the PSP 3000 instead.” [GamesIndustry]
Dead Space Extraction may not be the sequel fans were hoping for, so they’ll be glad to know Dead Space 2 looks set to enter production soon. EA recently posted a job advertisement looking for a lead combat designer for the next Dead Space, claiming “the same core team is in place to create an even better follow up,” adding “the game is in the later stages of pre-production, ready for production in the next few months.”
Assuming the original Dead Space can provide the bulk of the groundwork, Dead Space 2 should be on track for a release next year. [JoyStiq]
Following the announcement of Resident Evil 5: Alternative Edition hitting the PS3 with motion control functionality and additional bonus content, it now seems the Xbox 360 is set to share the bonus material with Sony. A news report on Japanese website Dengeki suggests the bonus material will likely appear in a “different format” on the 360, making a downloadable content release the most liable option. The bonus material will most likely include the “Jill Episode” which Capcom have already revealed; along with whatever other unrevealed bonus material producer Jun Takeuchi has teased. [IGN]
Thanks to specially marked four packs of Monster Assault energy drink, it has been revealed the first map pack for Call of Duty: Modern Warfare 2 will hit next spring. The energy drink also claims they have “5,000 MW2 Map Pack codes” up for grabs with a “planned spring 2010 release.” Activision hasn’t yet confirmed if this map one of the two they previously announced, but maybe the next batch of Monster Assault energy drink can confirm this. [ShackNews]
With so many good survival horrors out there I don’t blame fans of the genre for being wracked with indecision. From Resident Evil 5 to Left for Dead 2, trying to find which blend of action and terror which best caters for your individual taste is a tricky business. However if like me you’ve found yourself gazing curiously at the cover of Dead Space while perusing the various horror titles on offer, it might interest you to know that already, this new survival horror has carved out a great reputation for itself.
And in such a competitive market that’s no mean feat. So if survival horror is your kind of thing check out this deal on Amazon where you get hold of a copy for just £9.99 - a good few pounds cheaper than anywhere else!
Anyone who knows their good sci-fi films (and I am not talking about Transformers!) I mean the really good ones like John Carpenters ‘The Thing’ and Ridley Scott’s ‘Alien’ will see references to these legendary films all over Dead Space. The story takes place a few centuries in the future where, having depleted Earth’s natural resources, teams of engineers are forced to travel into deep space on missions to ‘crack planets’. This basically means that uninhabited worlds are torn apart by humans and stripped of all their natural resources which are then shipped back to Earth.
The player takes control of an engineer called Isaac who, along with his colleagues, is sent to investigate the reason behind a break in communication with the ship USG Ishimura. Of course, once abroad this legendary planet cracker, Isaac and his crew find themselves stranded and having to contend with an infestation of terrifying monsters. So of course, the game also has a string of similarities to the film Event Horizon.
Then, separated from his crew mates, Isaac must attempt to restart the ships systems, save anyone left alive and somehow kill this horde of brutal-maniac-mutants. The funny thing about Dead Space however, is that as an engineer, Isaac has to adapt his tools into various weapons. These vary from things like nail guns and flame throwers to various pulse weapons which he must employ in order to tear the limbs off any mutants he encounters.
In terms of graphics the game is really superb with an astonishing amount of really realistic looking gore. The game also doesn’t opt for loads of cheap scares and instead, is extremely atmospheric. A subtle air of menace is gradually built up as Isaac uncovers the remnants of the Ishimura’s crew and their last stand against the horrific monsters. The only drawbacks to the game come with its annoying camera, which can sometimes obscure the action at critical moments. The game also involves a lot of back tracking which, although justifiable, can be repetitious and undermine the Ishimura’s sense of scale.
Apart from this however, Dead Space has really established itself as a new survival horror more than capable of going head-to-head with longer running franchises like Left for Dead, and of course, Resident Evil. So don’t be quick to dismiss it. The game is original, scary and highly entertaining – but certainly not for the faint hearted!