We're back with our coverage from this year's Rezzed, and in today's interview Carl talks to Max Matzenbacher of Carbine Studios about upcoming Sci-fi Western MMO WildStar. We learn about the inspirations for the art style, including how the visuals work in combat, as well as Max's on thoughts on upcoming game, after the jump.
Editor Note: There was meant to be video footage of this interview, but due to technical difficulties (we suspect Mechari sabotage) we were unable to use it. Thankfully the audio was left unscathed, so you can hear the interview in full after the jump.
If you haven't already, you can check out our interview with game design producer Stephan Frost here. WildStar is currently in closed beta, and although there is no set date Carbine Studios is currently aiming for a release by the end of the year.