RPG/Tower Defence Sequel Breaks Cover
We've been waiting for official word on Defender's Quest 2 ever since the original RPG/tower defence hybrid became our 2012 indie GOTY. And, you know, we broke the story a while back regarding a potential 3DS version. Level Up Labs have now confirmed that the sequel is called Mists Of Ruin, and will be developed with help from Dean Dodrill, who created the superb Dust: An Elysian Tail last year.
Also, peep that turtle tank. Details below, courtesy of the latest update from Level Up Labs.
First, super-talented artist Karen Petrasko will be in charge of the game's entire visual design. We'll be shooting for a high-res, HD-friendly art style, supporting resolutions up to 1080p. Second, legendary animator Dean Dodrill will be in charge of animation. You might have heard of his work - he's the solo developer behind Dust: An Elysian Tail.
New Story & Setting
Mists of Ruin takes place in a new setting -- a world whose surface has been covered by toxic gas for all of recorded history. Humans shelter in crumbling domed cities, sealed tunnels beneath the earth, or small islands of land jutting just above the toxic clouds. Your party is a domed city scavenger squad, sent into the wastes to recover ancient technology, hoping to keep the systems alive for one more generation...
We've heard your feedback from the first game -- we're keeping what works, and improving the rest. More details will be posted soon on the Defender's Quest II site.
Kevin Penkin will be returning to do the soundtrack for Defender's Quest II. We also have a super secret special guest musician that we can't announce just yet.
When we launch the new site, we'll be opening pre-orders for Defender's Quest II, powered by Humble Store.
Not only can you save some money off the final launch price, we'll be throwing in a copy of Defender's Quest I with every single pre-order tier. (Separately giftable, of course!) Buying the basic tier will get you both games for more than 50% off their combined regular prices.
Higher tiers will include goodies like a digital art & story book, alpha and beta access, as well as an opportunity to be a monster in a special final credits battle -- ie, a bonus battle where every monster represents someone from the credits!
Platforms haven't yet been announced - but we suspect that it will debut on PC, along with select home consoles and perhaps the 3DS. We'll keep you posted.