Hello there Traveller! Welcome to Day Two of our ongoing series of critical vidcasts regarding Destiny. Yesterday, Carl and I shared our initial thoughts on the retail version of the game, delighting in the game's exquisite gunplay and lamenting the empty feeling of the game worlds. Today, it's all about customisation. We talk about character creation and classes before moving onto equipment, upgrading gear and the economies present in the game, and also assessing Destiny's approach to dispensing loot.