DICE's work on the console versions of Battlefield 3 has been the subject of much heated debate for months now. With most of the footage shown thus far originating from the PC versions, it's been thought the PS3 and Xbox 360 ports are so far behind EA won't risk demonstrating it to the media in fear of putting off their fan-base. However, DICE have today moved to reassure fans that they shouldn't worry about the console versions of BF3, especially the much-maligned frame-rate.
"Console gamers shouldn't worry about this, this topic is discussed out of proportions," DICE's Karl Magnus Troedsson told Gaming Examiner in regards to BF3's frame-rate. Fans have been clamoring for BF3 to match rival shooter Modern Warfare 3's 60 frames-per-second, but Troedsson explains that most gamers simply don't understand the drawbacks of such a high frame-rate. "When people ask for 1080p they don't see the compromises that would be needed to get there. As for the frame-rate we've made a conscious decision to stick with 30 FPS on console."
According to Troedsson, the "large amount of players, large scale maps, huge amount of vehicles, full-on destruction and so on" mean DICE made the conscious decision of not shooting for 60 FPS. Not only that, he claims the very nature of BF3 is suited to a slower, more methodical pace. "The pace in Battlefield is slightly slower than some other twitchy shooters of today which lends itself well to this frame-rate."
Battlefield 3 might not run at a silky-smooth 60 FPS, but the sheer amount of tech whirring away in the background is pretty astonishing. Along with an all new lighting engine, the destruction tech has been completely overhauled and DICE have ported in Fifa's animation engine to lend each and every soldier a realistic sense of weight and motion. It's amazing stuff, really, and if it has to come at the expense of a halved frame-rate, then so be it. [Gaming Examiner]