Battlefield 3's executive producer, Patrick Bach, has said that the console versions are pushing boundaries because the team at DICE view the PC as their lead platform.
'Our biggest benefit for the console has been that we’re leading on PC,' said Bach. 'It has forced us to push the limited technology of consoles compared to the PC to a new level, because we set the bar with what we wanted to create on PC and said, "How the heck are we going to do this on consoles?"'
PC gamers have long lamented the growing chasm of capability between high-end PC rigs and the current crop of home consoles, bemoaning shoddy console ports when their machines can achieve so much more.
Bach acknowledges that the PC version contains features that are 'really cool but not key for the gaming experience. But he suggested that pruning back features for the console versions was far easier when leading with PC. 'You know it’s easier for you to make those decisions when you have a robust PC build to look at, and the console versions look great because of the PC.'
This doesn't mean that Battlefield will look to expand their multiplayer beyond the 64 player Conquest that DICE already have, but Bach says that's purely a gameplay decision.
'Games are about having fun, it’s not about doing the most you can do…If we can jump two meters it must be better to jump four meters. No. 64 players is kind of the maximum where it’s still fun and you can still control the Battlefield. It’s like I can understand where I got shot from and why.' [PC Gamer]